Hello Kai,

I have plans to implement joystick support, for sure. It just didn't make it into this release, because I felt that it needed to be released as quickly as possible due to the many bugfixes, and of course also the new features that people were waiting for. It'll happen though, don't worry. Now that I have a check for updates option in the program group, I will be able to release smaller updates more frequently rather than one huge release once or twice a year.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Kai" <kaixi...@sbcglobal.net>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 9:08 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Greetings Philip.

I note that you decided not to implement game controller support in this
release a feature I'd been waiting for since I purchased BGT at 1.0. Were
the plans shelved, or will it make an appearance in a future release?

Kai
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 9:46 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

Wow. That's an email to make my day if ever I saw one. Thanks man, for
your support! While I haven't had any time to actually play any games at
all lately, yours are at the top of my list of things to try. I have
followed the discussions about your various titles with interest, you'll
definitely hear from me once I sit down and play. Now which one to start
with, I wonder? I am leaning towards killing zombies. Grin.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Jeremy Kaldobsky"
<jer...@kaldobsky.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 6:15 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Even though I am not a BGT user myself, I already know this update is
going to have a huge impact on the community!  I wasn't around before the
days of BGT, but I see how it is twisted and woven in to almost every
thread and game discussion.  All by its self, I believe BGT has won you a
permanent legacy in the audio game community Philip, and I have yet to
see anything that compares to it in terms of overall community long-term
impact.  As cheesy as it may sound, creating something with the same
level of importance is what I'm striving for myself.  I am absolutely
positive I have not come close yet, but I will stick around until I do.

Mr. Bennefall, keep up the great work and prepare yourself for probably a
hundred ecstatic responses to the news of your new release.  :D  And keep
the bar really high so I have to climb a while before getting up there
with you sir.


Hi all!

After nearly a year in development, version 1.1 of the BGT
engine is now available for download! It features the
largest set of changes yet in its release history, most of
which are features requested by end users. It includes mouse
support, screen reader support, a pathfinder to make it
easier when adding artificial intelligence to your game,
improved Sapi support where you are now able to enumerate
and change voices, and tons more. The change log is a bit
too long to paste in an email to the list, so I invite those
who are curious to go grab the new installer and have a
look!

Thanks to all of those who provided suggestions and ideas,
bug reports and other general feedback over these two years.
Without all of this, the BGT engine would not be what it is
today. Thank you!

Kind regards,

Philip Bennefall


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