Hi Philip this is great!

When my phd is done, i'll start on bgt, so it's awsome to here about the changelog. I'm especially pleased with the sapi changes, sinse eventually I'd love to write an rpg probably using sapi, though of course being as I won't even start coding for another 10 months or so, there will probably be major changes too :D.


Just one question, have you updated any of the tutorials yet? I've been reading through the textual ones just to wrap my brain around some of the concepts (and have to actually resist the urge to start playing sinse I know if I start I won't stop), but with these pathfinder ai to output considdering that several of these sound pretty major changes and ones I'll want to use myself in games, it'd be nice to have them explained at a newby level with as much care as the rest of the tutorial.

All the best,

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 4:51 PM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now available for download! It features the largest set of changes yet in its release history, most of which are features requested by end users. It includes mouse support, screen reader support, a pathfinder to make it easier when adding artificial intelligence to your game, improved Sapi support where you are now able to enumerate and change voices, and tons more. The change log is a bit too long to paste in an email to the list, so I invite those who are curious to go grab the new installer and have a look!

Thanks to all of those who provided suggestions and ideas, bug reports and other general feedback over these two years. Without all of this, the BGT engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
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