it was in the accessible_output module that we used, witch is open source,
so you'd think you wouldn't have to.
Get ahold of me off list and I can see what we can find.
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

Hi Shane,

Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with some
other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?

Kind regards,

Philip Bennefall
----- Original Message -----
From: "Shane Davidson" <sh...@shaned.net>
To: <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 9:29 PM
Subject: RE: [Audyssey] BGT Version 1.1 Released!


Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Version 1.1 Released!

I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.

Kind regards,

Philip Bennefall
----- Original Message -----
From: "Brandon Misch" <bmisch2...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 6:44 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hey with screen readers does but support? just curious.

On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:

> Wow. That's an email to make my day if ever I saw one. Thanks man, for
> your support! While I haven't had any time to actually play any games at
> all lately, yours are at the top of my list of things to try. I have
> followed the discussions about your various titles with interest, you'll
> definitely hear from me once I sit down and play. Now which one to start
> with, I wonder? I am leaning towards killing zombies. Grin.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message ----- From: "Jeremy Kaldobsky"
> <jer...@kaldobsky.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 6:15 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
> Even though I am not a BGT user myself, I already know this update is
> going to have a huge impact on the community!  I wasn't around before the
> days of BGT, but I see how it is twisted and woven in to almost every
> thread and game discussion.  All by its self, I believe BGT has won you a
> permanent legacy in the audio game community Philip, and I have yet to see

> anything that compares to it in terms of overall community long-term
> impact.  As cheesy as it may sound, creating something with the same level

> of importance is what I'm striving for myself.  I am absolutely positive I

> have not come close yet, but I will stick around until I do.
>
> Mr. Bennefall, keep up the great work and prepare yourself for probably a
> hundred ecstatic responses to the news of your new release.  :D  And keep
> the bar really high so I have to climb a while before getting up there
> with you sir.
>
>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT
>> engine is now available for download! It features the
>> largest set of changes yet in its release history, most of
>> which are features requested by end users. It includes mouse
>> support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game,
>> improved Sapi support where you are now able to enumerate
>> and change voices, and tons more. The change log is a bit
>> too long to paste in an email to the list, so I invite those
>> who are curious to go grab the new installer and have a
>> look!
>>
>> Thanks to all of those who provided suggestions and ideas,
>> bug reports and other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is
>> today. Thank you!
>>
>> Kind regards,
>>
>> Philip Bennefall
>
>
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