Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship called
the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce! It
was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of the
sheer physics involved and the size of the actual universe. It was basically
the home galaxy all of it. incredible really to get over 1000000000 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula. 


Yes we need a game that brings all the core elite elements into play. Also
with a few elements from the x beyond the frontier series. 
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player 
versions is very different and imho far more preferable to a multiplayer 
one. However, if it were a single player game I'd want it to have some 
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort, 
though it used textual menues for combat missions and buying and selling, 
actually had a fully 3D flight system. You just set the nav beacon for where

you wanted and followed it in full 360 degree 3D action, dodging pirates or 
fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player 
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates and

ticks of time is in one sense rather like soemthing like tribal wars. 
however, even if we ignore the fact that your opponents in castaways are 
dynamic according to the mission rather than thousands of online players, 
the game has an ai which is truly unique, and makes the management of jobs, 
people and resources far more interesting and dynamic than any online game 
could do.

So, while I'd love a space trader (especially for the exploring), I'd want 
something more in the game than just flying, trading and possibly turn based

combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark. 


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