Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I also played frontier elite 2 which was much much harder. Although fun because you could land on planets. I used to get the big frater ship called the panther clipper, I filled it with shield generators, this is for fun mind, then I'd take off and turn the engines off and let the ship bounce! It was rather amusing to say the least! The other thing I liked to do is to fuel scoop planets and stars.
Yes elite is the father of the space sim, I miss it a great deal. It was very inventive for it's time, frontier even more so, purely because of the sheer physics involved and the size of the actual universe. It was basically the home galaxy all of it. incredible really to get over 1000000000 stars and planets on 2 little floppies. And then of course there was the whole science thing of the hyperspace affect. What took a few seconds in hyperspace took days in real time. it was measured out according to mathematical formula. Yes we need a game that brings all the core elite elements into play. Also with a few elements from the x beyond the frontier series. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: 20 November 2011 22:29 To: Gamers Discussion list Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT Version1.1 Released! Hi Darren. i like the idea of a space stratogy game, sinse having single player versions is very different and imho far more preferable to a multiplayer one. However, if it were a single player game I'd want it to have some significant differences from the online affairs available. elite for instance, which is possibly the most famous game of that sort, though it used textual menues for combat missions and buying and selling, actually had a fully 3D flight system. You just set the nav beacon for where you wanted and followed it in full 360 degree 3D action, dodging pirates or fighting on the way. This is the sort of thing I'd love to see in a stand alone single player game, features that really make use of what is there. Castaways for instance in it's basic map structure with grid coordinates and ticks of time is in one sense rather like soemthing like tribal wars. however, even if we ignore the fact that your opponents in castaways are dynamic according to the mission rather than thousands of online players, the game has an ai which is truly unique, and makes the management of jobs, people and resources far more interesting and dynamic than any online game could do. So, while I'd love a space trader (especially for the exploring), I'd want something more in the game than just flying, trading and possibly turn based combat, sinse Ce does many of those things extremely well pluss more. Beware the grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
