Actually you aren't supposed to lose any reputation or experience when you die, 
but a bug is causing most people to lose it when they do.

I'm also thinking of adding more loot to the map, but I haven't had time to 
code for pretty much the entire day.

> From what I've gathered so far, 100
> percent rep loss on death is rather harsh, as is losing your
> experience.
> I'd suggest follow the old mud method and lose a
> proportion, ---- either that or have a reputation bank in
> the safe zone (which is a litle silly but might solve the
> problem).
> Beware the grue!
> Dark. 

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