Actually you aren't supposed to lose any reputation or experience when you die,
but a bug is causing most people to lose it when they do.
I'm also thinking of adding more loot to the map, but I haven't had time to
code for pretty much the entire day.
> From what I've gathered so far, 100
> percent rep loss on death is rather harsh, as is losing your
> I'd suggest follow the old mud method and lose a
> proportion, ---- either that or have a reputation bank in
> the safe zone (which is a litle silly but might solve the
> Beware the grue!
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