Why in the world would you want to do something like that? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Tuesday, November 22, 2011 12:28 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] zombie info?

I don't know what Aprone thinks of it, but it seems to me it would destroy
the point of the game.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of joseph weakland
Sent: Tuesday, November 22, 2011 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] zombie info?

i have a suggestion it would be cool if thee was a command you could press
to teleport yourself instantly to safe zone. I think this would come in
handy if you find a few weapons and amo and want to save your game you could

use such a command to instantly go to safezone without memorizing way back. 
what do you think aprone of that

----- Original Message -----
From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, November 22, 2011 8:12 AM
Subject: Re: [Audyssey] zombie info?


> One might have an identification selection either on the game menu or the
> safe zone menu where we could hear the sounds of each zombie type so we 
> know
> what we're stalking, or running in panic from.
>
> Chris Bartlett
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Darren Duff
> Sent: Tuesday, November 22, 2011 5:50 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] zombie info?
>
> Wow! We need this info in the safe zone to give us a better idea of what 
> we
> are up against.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Kai
> Sent: Monday, November 21, 2011 10:47 PM
> To: Johnny Tai; Gamers Discussion list
> Subject: Re: [Audyssey] zombie info?
>
> Canine zombies are the result of infections spreading to guard dogs and 
> the
> like. They're large by canine standards, but are less bulky than any other
> zombie. Their light frames and quadraped form allow them to pursue flesh 
> at
> great speed.
>
>
>
> Giant zombies aren't necessarily gigantic. They're but larger zombies than
> normal ones, and are the result of the infection amongst athletes.
>
>
>
> Normal zombies are the result of the infection among normal townsfolk: 
> your
> clerks and bankers, doctors and lawyers. They're neither overly powerful 
> nor
>
> fast, and represent a majority of the zombie population.
>
>
>
> Lamprey zombies are the result of the infection among albino victims. They
> feature a raw-pink flesh, and are usually extremely slender and quick. 
> their
>
> faces are mutated beyond recognition, harbouring an array of suckers and
> fangs. A lamprey will usually attack by wrapping its long, slender arms
> around the victim, then it leans forward and eviscerates the victim's face
> and throat with its fangs. The sucker like appendages then delve into the
> opening made by its fangs, whereupon the lamprey will devour the victim 
> from
>
> the inside out.
>
>
>
> Reapers are born from a specialized strain of the infection. Their flesh 
> is
> both slimy and dotted with large pustules oozing a dark green fluid. their
> skulls grotesquely expand during the mutation to zombie form, and their
> mouthes become cavernous mauls of death. A double row of teeth lines the
> inside of their mouth, and their tongue has grown razor-sharp barbs that 
> can
>
> rise through the flesh of the organ to rend and tear at any flesh caught
> within the huge jaws.
>
>
>
> Stalkers retain some of their former cunning in their undead state. Among
> the smartest of the zombies, stalkers have learned to silently hunt for
> flesh. They're lightly built, usually are comprised of female hosts, and 
> are
>
> ruthlessly tenacious.
>
>
>
> Matriarchs and tyrants are born from a mutated strain of the infection.
> these zombies start out resembling giant zombies, but their corrupted
> innards directly convert devoured flesh into raw bone and muscle matter,
> causing the beasts to grow huge and powerful. Their added bulk causes them
> to move slower, but also renders them more resilient. They sport extremely
> thick appendages, and often prefer to bludgeon their victims to the brink 
> of
>
> death before voraciously feeding.
>
>
> Kai
>
> ----- Original Message ----- 
> From: "Johnny Tai" <johnnyti...@shaw.ca>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, November 21, 2011 6:15 PM
> Subject: [Audyssey] zombie info?
>
>
>> Like any great zombie games, we need a list of details on the zombies- 
>> I'm
>
>> interested to know what they're supposed to be heh, the dogs are fairly
>> straight forward, the normal ones too, what about the rest? I think of
>> tyrants more like the tyrants from Resident Evil games- but those were 
>> not
>
>> zombies.
>> What in the blue blazes is a lamprey zombie? lol
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