I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear.

I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably.


Beware the grue!

DArk.
----- Original Message ----- From: "Cary" <cary5...@gmail.com> To: <blindadrenal...@gmail.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, November 23, 2011 1:01 PM
Subject: Re: [Audyssey] some swamp tips


yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have no
hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out of
buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of indicator.
Just my $0.02.
-Cary

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

  a few tips here that might be helpful:

   If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
  to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
  right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to a
less infested area and pick your targets.

  if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

  learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

  if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i
just take off, otherwise, your just asking for it.
  hope some of this helps.
  good luck
che

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