how do you do the jaws interupt with 10.0 On 11/23/11, Christopher Bartlett <[email protected]> wrote: > Other tips: walking appears to be stealthier than running. The command to > switch back and forth is shift-w. Even though the loudness of your sound > doesn't change, I've been able to get very close to entire rivers of zombies > such as the ones that flow down Carrigan Avenue without being discovered. > > If you run out of ammo in a given weapon and you've got a baddie closing on > you, switch to the axe, as it is ready to use more quickly than any other > weapon. But don't be hesitant to run like hell to give yourself distance. > In the multi-player game, it's rare to be chased by more than a couple of > zombies, so if you can get sufficient space to reload (which you can do on > the run with all but the large weapons) you can turn, aim and take at least > one down, then run again. > > As in real life, take time to aim your shots. Even when zombies are closing > on you, you generally have more time than you think. Make each shot count, > not just because of limited ammo, but because better aimed shots do more > damage. Squeeze off your shots one at a time if you can, so that when the > bugger dies, you don't waste shots. > > When leaving the safe zone, I almost always circle around to the north. > North of the zone seems to be fairly safe, and if you're newly shorn of > ammo, you have a better chance of finding something to help you before > encountering a mass of dead flesh. > > > Chris Bartlett > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Jeremy Kaldobsky > Sent: Wednesday, November 23, 2011 1:50 PM > To: [email protected]; Gamers Discussion list > Subject: Re: [Audyssey] some swamp tips > > This is exactly how it works. :) > >> The radar is helpful, not just >> in buildings either, and worth some practice. >> It makes one sound when a wall is there, and another >> for open space. >> It seems to me it makes 5 beeps per side, so if you >> turn on the radar in front of you with the up arrow and >> assume your facing north, you'll hear a beep for west-north >> west, northwest, north, north east, and east north-east in >> that order. this is just what i've assumed from using >> it, jeremy may could shed some light on this subject for >> us. >> If for instance, your trying to find a doorway in a >> wall that is on your left, hit left arrow, if the wall is >> solid, you'll hear 5 solid beeps, as you walk forward, once >> a door way comes up, or you reach the end of a wall if your >> outside, you'll hear the open air sound, its quite handy to >> do this when going around the outside of buildings for >> instance, and by keeping the wall to your side, you can fire >> on any baddies that might pop up in front of you. >> as for typing interrupt, how to do it depends on >> your version of jaws, but its quite easy. google is your >> friend, as is the jaws help docs. >> happy shooting. >> che > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. >
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