That's exactly my thought. Leaving the I've worked with other developers
part out at least right at the beginning MIGHT have been a better way to go.
Because Mario did seem genuinely interested in what we had to say. I just
hope this hasn't destroyed our chances of gaining access to the game.
They're coming to take me away, ha-haaa!
----- Original Message -----
From: "Clement Chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.
It's also possible you just tried to promote yourself in the wrong way...
you could've just mentioned them once, and not even specifically mentioned
you worked with others which makes it sound like a business colaboration.
Could've just emailed and said hey, I'm blind, but I love the sound of
your game and would like to see this, this and this changed and or added.
And giving it a bad review on the app store because you didn't find it
accessible probably doesn't help, either.
----- Original Message -----
From: "michael barnes" <[email protected]>
To: <[email protected]>
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.
Hey, Hayden.
I wrote him and share with him how I worked with another developer on
making apps accessible.
I also told him I would love to help him to make the game accessible and
would like it if he could be able to give me a call so he could hear the
parts where the game could be made accessible.
That is all I told him.
I feel that if sighted people would work beside us then I know that alot
can be done with accessibility in games.
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