To be honest I'd leave him alone for the moment. He might still be upset and if so it might push him further away if too many more of us contact him. The really frustrating part is that he seemed genuinely interested in making the game available to all of us. And now he probably thinks all of us are equally arrogant and demanding.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Orin" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 16, 2011 8:00 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Okay, I am going to try to advocate to this developer and not do any of this stupid crap. He has an iOS device, he doesn't need to call you and you to guide him through the accessibility, all you needed to do was tell him about VoiceOver.
Sending him a mail now.

Orin
[email protected]
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 9:26 AM, Bryan Peterson wrote:

That's exactly my thought. Leaving the I've worked with other developers part out at least right at the beginning MIGHT have been a better way to go. Because Mario did seem genuinely interested in what we had to say. I just hope this hasn't destroyed our chances of gaining access to the game.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Clement Chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong way... you could've just mentioned them once, and not even specifically mentioned you worked with others which makes it sound like a business colaboration. Could've just emailed and said hey, I'm blind, but I love the sound of your game and would like to see this, this and this changed and or added. And giving it a bad review on the app store because you didn't find it accessible probably doesn't help, either.
----- Original Message ----- From: "michael barnes" <[email protected]>
To: <[email protected]>
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hey, Hayden.
I wrote him and share with him how I worked with another developer on making apps accessible. I also told him I would love to help him to make the game accessible and would like it if he could be able to give me a call so he could hear the parts where the game could be made accessible.
That is all I told him.
I feel that if sighted people would work beside us then I know that alot can be done with accessibility in games.

--
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