I love this. What you've said is a very valid and good point. I think
for me as a beginner in learning how game developing works, I've
always just been used to the playing games side, and I don't know much
of the computer developing jargon for the game devs. One of my biggest
challenges is learning how to explain to a game dev why I can't play
their game, or use their iPhone app, and explaining how they can
change things to make it more accessible. Often times I find that
game/app developers are willing to lend me an ear and learn how to
make things accessible, but I don't know how to best explain to them
the steps they need to take in gaming terms. I hope that as I continue
to learn how all the gaming stuff works and the game/app terminology,
that I will be better at this.
Laurel and Stockard

On 12/17/11, Clement Chou <[email protected]> wrote:
> I agree, Charles. I would fully support implementation of proofreading as
> part of the guidelines. Or at least spellchecking..
> ----- Original Message -----
> From: "Charles Rivard" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, December 17, 2011 7:12 AM
> Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?
>
>
>> Personally, I think that proofreading should be in the guidelines to
>> improve clarity.  Those who are offended by it are the ones that have the
>> problem. It's not up to the reader to figure out what is being said, it's
>> up to the author to accurately convey it.  If English isn't your native
>> language, that's understandable.  If it is, use it correctly, or get
>> software from the Net that helps, and use it.  If you don't want to show
>> yourself as a person who wants to be taken seriously about your gaming
>> experience, go elsewhere. Sounds harsh and blunt, but it's realistic.
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>
>
> ---
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