Guys you should really read the official website from time to time. >From the official Zero Sight page: " if you have the demo and want to try the new version, just uninstall your demo and download it again: the new demo file is yet at version 1.01"
2011/12/22 william lomas <[email protected]> > i think it applies to the demo, to > > On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: > > > If the patch is only for the full version, what about those of us who > want to try the demo, with the changes having been made, to determine > whether or not we want to buy? I do want the heading of 0 degrees to be > north, rather than 90 degrees being north. I would not buy a game based on > a buggy demo. Thanks. > > > > --- > > Shepherds are the best beasts, but Labs are a close second. > > ----- Original Message ----- From: "Shard Workshop" < > [email protected]> > > To: "Gamers Discussion list" <[email protected]> > > Sent: Thursday, December 22, 2011 11:56 AM > > Subject: Re: [Audyssey] a thought on the Shard Workshop project > > > > > >> Hi Thomas, if you are still interested, with patch 1.01 we have > introduced > >> the possibility of changing the default (Cartesian) heading with the > Clock > >> heading, with 0 degrees to the North, just by pressing A in the main > menu. > >> Just redownload the patch to try it out in case you want. > >> > >> http://www.shardworkshop.com/zero-sight > >> > >> 2011/12/22 Thomas Ward <[email protected]> > >> > >>> Hi Chris, > >>> > >>> I agree. I tried the Zero Sight demo myself and it doesn't really grab > >>> my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't > >>> necessarily stick to true physics either, but as you pointed out the > >>> experience does feel more realistic as a simulation than Zero Sight > >>> when we come down to a one on one comparison between the two. > >>> > >>> I honestly think Lone Wolf sets a president for any kind of combat > >>> simulation because it offers several starter missions, the ability to > >>> create custom missions, and the user interface is fairly straight > >>> forward. The keyboard commands are easy to remember because they make > >>> sense. A for area, f for fuel, d for depth, s for speed, etc are > >>> logical assignments. > >>> > >>> With Zero Sight I felt as though some keyboard assignments didn't make > >>> sense, and having 0 oriented to east instead of north just made the > >>> game too confusing for me.I'm willing to keep an an open mind about > >>> the game, but unless some of the things I don't particularly like get > >>> changed in the future I probably won't buy Zero Sight. I guess it > >>> doesn't really live up to my expectations for a flight simulator. > >>> > >>> Cheers! > >>> > >>> > >>> On 12/22/11, Christopher Bartlett <[email protected]> wrote: > >>> > I don't think so, though others may disagree. While Zero Sight > seems > to > >>> > provide an in-depth flying experience, I was actually quite > > disappointed > >>> in > >>> > the modeling of how one actually flies an aircraft. I understand > that > >>> those > >>> > physics are difficult to make playable, so don't hold it against the > >>> > developer, but it was sufficient to have me uninstalling the current > >>> demo. > >>> > > >>> > Lone Wolf's sub controls aren't exhaustively realistic, but they come > >>> much > >>> > closer to providing the flavor of managing a submarine than do the > > flight > >>> > controls and avionics of Zero Sight. I'm not saying don't enjoy the > >>> game if > >>> > you do, but no, it's not yet in the class of Lone Wolf for this > gamer. > >>> > > >>> > Chris Bartlett > >>> > > >>> > >>> --- > >>> Gamers mailing list __ [email protected] > >>> If you want to leave the list, send E-mail to > >>> [email protected]. > >>> You can make changes or update your subscription via the web, at > >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>> All messages are archived and can be searched and read at > >>> http://www.mail-archive.com/[email protected]. > >>> If you have any questions or concerns regarding the management of the > list, > >>> please send E-mail to [email protected]. > >>> > >> --- > >> Gamers mailing list __ [email protected] > >> If you want to leave the list, send E-mail to > [email protected]. > >> You can make changes or update your subscription via the web, at > >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/[email protected]. > >> If you have any questions or concerns regarding the management of the > list, > >> please send E-mail to [email protected]. > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > [email protected]. > > You can make changes or update your subscription via the web, at > > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
