Guys you should really read the official website from time to time.
>From the official Zero Sight page: " if you have the demo and want to try
the new version, just uninstall your demo and download it again: the new
demo file is yet at version 1.01"

2011/12/22 william lomas <[email protected]>

> i think it applies to the demo, to
>
> On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
>
> > If the patch is only for the full version, what about those of us who
> want to try the demo, with the changes having been made, to determine
> whether or not we want to buy?  I do want the heading of 0 degrees to be
> north, rather than 90 degrees being north.  I would not buy a game based on
> a buggy demo. Thanks.
> >
> > ---
> > Shepherds are the best beasts, but Labs are a close second.
> > ----- Original Message ----- From: "Shard Workshop" <
> [email protected]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Thursday, December 22, 2011 11:56 AM
> > Subject: Re: [Audyssey] a thought on the Shard Workshop project
> >
> >
> >> Hi Thomas, if you are still interested, with patch 1.01 we have
> introduced
> >> the possibility of changing the default (Cartesian) heading with the
> Clock
> >> heading, with 0 degrees to the North, just by pressing A in the main
> menu.
> >> Just redownload the patch to try it out in case you want.
> >>
> >> http://www.shardworkshop.com/zero-sight
> >>
> >> 2011/12/22 Thomas Ward <[email protected]>
> >>
> >>> Hi Chris,
> >>>
> >>> I agree. I tried the Zero Sight demo myself and it doesn't really grab
> >>> my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
> >>> necessarily stick to true physics either, but as you pointed out the
> >>> experience does feel more realistic as a simulation than Zero Sight
> >>> when we come down to a one on one comparison between the two.
> >>>
> >>> I honestly think Lone Wolf sets a president for any kind of combat
> >>> simulation because it offers several starter missions, the ability to
> >>> create custom missions, and the user interface is fairly straight
> >>> forward. The keyboard commands are easy to remember because they make
> >>> sense. A for area, f for fuel, d for depth, s for speed, etc are
> >>> logical assignments.
> >>>
> >>> With Zero Sight I felt as though some keyboard assignments didn't make
> >>> sense, and having 0 oriented to east instead of north just made the
> >>> game too confusing for me.I'm willing to keep an an open mind about
> >>> the game, but unless some of the things I don't particularly like get
> >>> changed in the future I probably won't buy Zero Sight. I guess it
> >>> doesn't really live up to my expectations for a flight simulator.
> >>>
> >>> Cheers!
> >>>
> >>>
> >>> On 12/22/11, Christopher Bartlett <[email protected]> wrote:
> >>> > I don't think so, though others may disagree.  While Zero Sight
> seems > to
> >>> > provide an in-depth flying experience, I was actually quite >
> disappointed
> >>> in
> >>> > the modeling of how one actually flies an aircraft.  I understand
> that
> >>> those
> >>> > physics are difficult to make playable, so don't hold it against the
> >>> > developer, but it was sufficient to have me uninstalling the current
> >>> demo.
> >>> >
> >>> > Lone Wolf's sub controls aren't exhaustively realistic, but they come
> >>> much
> >>> > closer to providing the flavor of managing a submarine than do the >
> flight
> >>> > controls and avionics of Zero Sight.  I'm not saying don't enjoy the
> >>> game if
> >>> > you do, but no, it's not yet in the class of Lone Wolf for this
> gamer.
> >>> >
> >>> >       Chris Bartlett
> >>> >
> >>>
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