It's a bit confusing, because it says, on the web page, that the patch is for the full version. Yet, I think, the developer said, to this list, that the changes were made to the patch, no mention of the demo. I went ahead and redownloaded the demo again, just in case.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "william lomas" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project


i think it applies to the demo, to

On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:

If the patch is only for the full version, what about those of us who want to try the demo, with the changes having been made, to determine whether or not we want to buy? I do want the heading of 0 degrees to be north, rather than 90 degrees being north. I would not buy a game based on a buggy demo. Thanks.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Shard Workshop" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project


Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu.
Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

2011/12/22 Thomas Ward <[email protected]>

Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett <[email protected]> wrote:
> I don't think so, though others may disagree. While Zero Sight seems > > to > provide an in-depth flying experience, I was actually quite > > disappointed
in
> the modeling of how one actually flies an aircraft. I understand > that
those
> physics are difficult to make playable, so don't hold it against the
> developer, but it was sufficient to have me uninstalling the current
demo.
>
> Lone Wolf's sub controls aren't exhaustively realistic, but they come
much
> closer to providing the flavor of managing a submarine than do the > > flight
> controls and avionics of Zero Sight.  I'm not saying don't enjoy the
game if
> you do, but no, it's not yet in the class of Lone Wolf for this > gamer.
>
>       Chris Bartlett
>

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