yes, and on the site, he does say along with the fact that the patch is
for the full version, that you will need to re download the demo to
update that.
dallas
On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch
is for the full version. Yet, I think, the developer said, to this
list, that the changes were made to the patch, no mention of the
demo. I went ahead and redownloaded the demo again, just in case.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "william lomas"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
i think it applies to the demo, to
On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
If the patch is only for the full version, what about those of us
who want to try the demo, with the changes having been made, to
determine whether or not we want to buy? I do want the heading of 0
degrees to be north, rather than 90 degrees being north. I would
not buy a game based on a buggy demo. Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Shard Workshop"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project
Hi Thomas, if you are still interested, with patch 1.01 we have
introduced
the possibility of changing the default (Cartesian) heading with
the Clock
heading, with 0 degrees to the North, just by pressing A in the
main menu.
Just redownload the patch to try it out in case you want.
http://www.shardworkshop.com/zero-sight
2011/12/22 Thomas Ward <[email protected]>
Hi Chris,
I agree. I tried the Zero Sight demo myself and it doesn't really
grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.
I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.
With Zero Sight I felt as though some keyboard assignments didn't
make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.
Cheers!
On 12/22/11, Christopher Bartlett <[email protected]> wrote:
> I don't think so, though others may disagree. While Zero Sight
seems > > to
> provide an in-depth flying experience, I was actually quite > >
disappointed
in
> the modeling of how one actually flies an aircraft. I
understand > that
those
> physics are difficult to make playable, so don't hold it against
the
> developer, but it was sufficient to have me uninstalling the
current
demo.
>
> Lone Wolf's sub controls aren't exhaustively realistic, but they
come
much
> closer to providing the flavor of managing a submarine than do
the > > flight
> controls and avionics of Zero Sight. I'm not saying don't enjoy
the
game if
> you do, but no, it's not yet in the class of Lone Wolf for this
> gamer.
>
> Chris Bartlett
>
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