also, if you think of the clock like this.
Each number on the clock is spaced 30 degrees apart.
So from twelve o'clock high, would be either 360 or 0.
But from twelve to one you would have 030, from one tow two, you would have
060, from two to three, you would have 090, from three to four you would
have 120, from four to five you would have 150 and from five down to six
would be 180 and so on.
Also, I've also learned from reading and from fsx and the IYP project, that
when you file your flight plan or fp, just a hair to the right of twelve and
down to just a hair to the left of six will be odd numbered altitudes.
Flight level 19,000 or 190 or 1 9er 0, 210,000 or 210 and so on.
From just a hair to the right of six and up to just a hair to the left of
twelve o'clock will be even number flight levels or fl.
18,000 or 180, 20,000 or 200 and so on.
Also, I can't remember, but if I do remember correctly? SMILES.
It is either 500 ft clearance space for safety all around and above and
under the plane, or it's 1,000 feet all around and above and under the
aircraft for safety.
At least here in the states.
Maybe someone could educate me on that.
But hope that helps out everyone.
Merry christmas to all and to all a good night.
-----Original Message-----
From: dark
Sent: Friday, December 23, 2011 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi muhammed.
the issue is about angles around a circle and how they show direction of
travel. I'm not sure how much geometry in maths you've done yet, but the
basic idea is very simple.
Imagine a circle like a clock face, but instead of numbers 1-12, you have
360 degrees spaced around the circle. By saying turnt to such and such a
degree, you dictate how much about the circle someone turns, hence the
expression a 180 degree turn, which is half of 360, ie, turning around and
facing the opposite way.
the problem is in zero sight where the zero point of the circle is. In the
true cartesian mathematical method as Tom said, zero is on the eastern side
of the circle where the three would be on a clock, so in Zero sight you'd
need to turn your plane to angle 90 degrees to go north.
however, most people here are used to the system lone wolf has and the
system used by the military, where zero is held to be north, thus
corresponding to where the 12 would be on a clock.
that's personally the method I prefer, 0 at north, 90 east, 180 south and
270 west, for navigating in real time i find that makes a good bit more
sense, even though in maths that's not what you'd draw.
I hope this explains the debate successfully.
Beware the grue!
Dark.
-----
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