We are looking into it.
The current system is the Cartesian coordinate system, commonly used in
every mathematical "thing" :D

2011/12/20 Dallas O'Brien <dallas-obr...@bigpond.com>

> far enough. perhaps an idea with the navigation would be to have it as a
> toggle, so you can choose which system you prefer?
> if i may ask, where does the current system of direction come from? so as
> i may understand it a little better.
> best regards
> dallas
>
>
>
> On 20/12/2011 22:47, Shard Workshop wrote:
>
>> As soon as the patch will be ready, it will freely downloadable from http:
>> www.shardworkshop.com/zero-**sight<http://www.shardworkshop.com/zero-sight>for
>>  anyone who bought the game. The ones
>> with the demo will just need to re download it.
>>
>> On the compass matter, everyone may be right. We know that 0 North is
>> something a lot of you are used, but we're receiving also positive review
>> from people who like 90 North, so it's probably a matter of preference!
>>
>> As for some of the flying tricks, you are right, Zero Sight is not a
>> perfect simulator, but we HAD to relax some realistic aspects to gran a
>> bit
>> of playability. Anyway, when you shut your engines a real plan does not
>> fall like an anvil or like wile e. coyote :D. You have momentum, so you'll
>> still be flying a bit forward.
>>
>> As for Mario, yes using the official forum would be really the best thing
>> :D
>>
>> We are glad that you all like the game people, Keep flying and spread the
>> word!!
>>
>> 2011/12/20 Mario<m...@tiscali.it>
>>
>>  hi,
>>>
>>>
>>> Lorenzo wrote:
>>>
>>> If you happen to have technical problems write on the official support
>>> thread, 
>>> http://www.shardworkshop.com/****forum/viewtopic.php?f=5&t=50<http://www.shardworkshop.com/**forum/viewtopic.php?f=5&t=50>
>>> <**http://www.shardworkshop.com/**forum/viewtopic.php?f=5&t=50<http://www.shardworkshop.com/forum/viewtopic.php?f=5&t=50>
>>> >
>>>
>>>
>>> I think that you can use also this thread.
>>>
>>>
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