Hi.
Is this a computer game?
Thanks.
Christina

----- Original Message ----- 
From: "dark" <[email protected]>
To: <[email protected]>
Sent: Saturday, January 07, 2012 6:32 PM
Subject: [Audyssey] Eamon delux news and thoughts


Hi everyone.

Today I've been testing some of the beta versions for the new eamon delux with 
it's vi compatibility mode.

it's going very well, all the irritations with display are totally gone so that 
it just displays like any console window dos 
application, and the developer has completely altered several menues so that 
now they all have numbers to press, for instance 
in the character editer to alter your characters' hardiness you now just hit 
one and then type the new number just like those 
number driven choices in dos programs.

Also, the developer is doing a lot of very nice extra work in the vi mode, such 
as writing in text descriptions of graphics, 
and with more of a campeigne mode to be added where you can actually use that 
gold from adventures to buy improvement for 
your character (rather than having to cheat with the editer), this is looking 
like it'll be awsome.

Oh and yes, he's also making the dungeon designer accessible too in case anyone 
would like to write their own eamon games.

So, today i've been playing all the beginner eamon delux adventures and having 
thoughts.

As beginner adventures these are not complicated in the least, go into 
location, slaughter your way through and grab the loot 
to take back to the main hall to sell for dosh.

what is surprising me is how addictive these are, and how just a few lines of 
description and a very simple system can create 
an immersive game.

The parza is fairly unsophisticated, indeed the only item manipulation commands 
are put, remove, wear and use, so puzles tend 
to be a matter of looking in the room description and searching objects for 
other objects.

the combat is equally simple, but at the same time has enough in for variation. 
Five basic types of weapons with your 
character gaining experience in them as they use them, a heal, damage, and 
speed spell with again limited chance of use, and 
the chance to have your charisma affect your dealings with npcs, meaning they 
either ignore, fight, or fight along side you.

Yet, the system has enough to be interesting, particularly when you've got got 
three or four allies on your side vs three or 
four enemies, ---- indeed in those situations you might play healer.

Don't mistake me, the system is stil primative. I'm rather sorry for instance 
there is no menue driven conversation, and some 
more spells or fighting moves would be nice to have.

Also the descriptions obviously vary in quality according to the game, ---- and 
yet, i've spent considderable time today just 
running around dungeons hacking up nasties for fun and prophit.

So, what Tom has said recently about text games really holds true I think, even 
though I personally am not a fan of 
interactive fiction, ---- too many item manipulation  commands and puzles that 
are too obscure.

Yet something like a more complex eamon, with some more commands, some more 
character interaction and some random text would 
I think be awsome! indeed I might think about creating something like this if I 
ever start writing games.

Beware the grue!

Dark.
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