Hi Dark. I don't know what email client you are using, but thunderbird and outlook express has built in spell checkers that can be accessed with one keystroke. While I notice some spelling mistakes, it doesn't bother me that much. However the better we spell, the better it will look to outsiders reading our list. Whether a synthesizer reads a word correctly is not the issue and correct spelling is good practice. Many people on this list look up to you as a leader in this community, so maybe setting a good example is worth the extra time.
On 1/8/12, dark <[email protected]> wrote: > And really charles does this matter? > > On the occasions when I write something formal I can spellcheck it, but that > takes far too much time to do every E-mail. > > As long as it's readable, what is the difference? > > With orphius puzle and puzzle come out the same anyway, which is probably > why i don't correct it as I type, but why does it make such a huge > difference? > > Beware the grue! > > dark. > ----- Original Message ----- > From: "Charles Rivard" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, January 08, 2012 2:47 PM > Subject: Re: [Audyssey] Eamon delux news and thoughts > > >> There are 2 z's in puzzle! It's a shame that you write such informative >> posts and then continually blow it with this irritation. >> >> --- >> Shepherds are the best beasts, but Labs are a close second. >> ----- Original Message ----- >> From: "dark" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, January 08, 2012 12:05 AM >> Subject: Re: [Audyssey] Eamon delux news and thoughts >> >> >>> Hi Tom. >>> >>> I'm actually much more a fan of limited commands in these cases. As I've >>> said before, interactive fiction was something I played a great deal of >>> at one point, but don't tend to anymore sinse for every really good game >>> I found I found four or five more that just got frustrating, either >>> because the puzzles were utterly illogical, or required some very weerd >>> verbs. >>> >>> For instance, suppose you find a gun and a silencer, what is the command. >>> >>> "put silencer on gun?", "use silencer with gun?", "silence gun?", "Screw >>> silencer onto gun?" "Screw silencer onto barrel" >>> >>> there are so many different ways of saying the same thing, yet if you get >>> >>> the wrong one, the game just won't react. However simply having a use x >>> with x parza, there's no question with what you need to do. >>> >>> Also, the fewer verbs there are in the parza, the more obscure the puzles >>> >>> can be sinse more limited your choice of actions, the more likely you are >>> >>> to hit upon the right one. >>> >>> For example, the game Broken sword which was one of those point and click >>> >>> graphic adventures like Monkey island, so had limted verbs, had one >>> puzzle where you had to climb a haystack. >>> >>> one item you had at the time was a large sewer key a couple of feet long. >>> >>> in an if game you could've spent ages mucking about with commands, but in >>> >>> Broken sword simply using the key with the haystack let you push it into >>> the hay half way up and use it as a step to climb. >>> >>> This is just what I mean. >>> >>> then, having combat in a game gives you a way to interact with your >>> environment and have some fun as well. >>> >>> Beware the grue! >>> >>> Dark. >>> ----- Original Message ----- >>> From: "Thomas Ward" <[email protected]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, January 08, 2012 2:01 AM >>> Subject: Re: [Audyssey] Eamon delux news and thoughts >>> >>> >>>> Hi Dark, >>>> >>>> This does sound good. Those games are quite addictive as simple as >>>> they are, and I think it is the simplicity that makes them so >>>> enjoyable. >>>> >>>> As you pointed out with a lot of text adventures, especially >>>> interactive fiction, its often a case of guess the verb or difficult >>>> puzzle elements that turns people off playing it. However, text >>>> adventures as you've seen don't have to be that way. If and when I do >>>> my RPG I agree that keeping the commands simple stupid is the best >>>> practice. >>>> >>>> Its hard to go wrong with commands like put, take, use, wear, equip, >>>> etc. if you stick to a few basic commands people can generally go from >>>> there. I've even thought that adding a Dos style menu where you simply >>>> press a number for the selection is even easier yet. >>>> >>>> On 1/7/12, dark <[email protected]> wrote: >>>>> Hi everyone. >>>>> >>>>> Today I've been testing some of the beta versions for the new eamon >>>>> delux >>>>> with it's vi compatibility mode. >>>>> >>>>> it's going very well, all the irritations with display are totally gone >>>>> >>>>> so >>>>> that it just displays like any console window dos application, and the >>>>> developer has completely altered several menues so that now they all >>>>> have >>>>> numbers to press, for instance in the character editer to alter your >>>>> characters' hardiness you now just hit one and then type the new number >>>>> >>>>> just >>>>> like those number driven choices in dos programs. >>>>> >>>>> Also, the developer is doing a lot of very nice extra work in the vi >>>>> mode, >>>>> such as writing in text descriptions of graphics, and with more of a >>>>> campeigne mode to be added where you can actually use that gold from >>>>> adventures to buy improvement for your character (rather than having to >>>>> cheat with the editer), this is looking like it'll be awsome. >>>>> >>>>> Oh and yes, he's also making the dungeon designer accessible too in >>>>> case >>>>> anyone would like to write their own eamon games. >>>>> >>>>> So, today i've been playing all the beginner eamon delux adventures and >>>>> having thoughts. >>>>> >>>>> As beginner adventures these are not complicated in the least, go into >>>>> location, slaughter your way through and grab the loot to take back to >>>>> the >>>>> main hall to sell for dosh. >>>>> >>>>> what is surprising me is how addictive these are, and how just a few >>>>> lines >>>>> of description and a very simple system can create an immersive game. >>>>> >>>>> The parza is fairly unsophisticated, indeed the only item manipulation >>>>> commands are put, remove, wear and use, so puzles tend to be a matter >>>>> of >>>>> looking in the room description and searching objects for other >>>>> objects. >>>>> >>>>> the combat is equally simple, but at the same time has enough in for >>>>> variation. Five basic types of weapons with your character gaining >>>>> experience in them as they use them, a heal, damage, and speed spell >>>>> with >>>>> again limited chance of use, and the chance to have your charisma >>>>> affect >>>>> your dealings with npcs, meaning they either ignore, fight, or fight >>>>> along >>>>> side you. >>>>> >>>>> Yet, the system has enough to be interesting, particularly when you've >>>>> got >>>>> got three or four allies on your side vs three or four enemies, ---- >>>>> indeed >>>>> in those situations you might play healer. >>>>> >>>>> Don't mistake me, the system is stil primative. I'm rather sorry for >>>>> instance there is no menue driven conversation, and some more spells or >>>>> fighting moves would be nice to have. >>>>> >>>>> Also the descriptions obviously vary in quality according to the >>>>> game, ---- >>>>> and yet, i've spent considderable time today just running around >>>>> dungeons >>>>> hacking up nasties for fun and prophit. >>>>> >>>>> So, what Tom has said recently about text games really holds true I >>>>> think, >>>>> even though I personally am not a fan of interactive fiction, ---- too >>>>> many >>>>> item manipulation commands and puzles that are too obscure. >>>>> >>>>> Yet something like a more complex eamon, with some more commands, some >>>>> more >>>>> character interaction and some random text would I think be awsome! >>>>> indeed I >>>>> might think about creating something like this if I ever start writing >>>>> games. >>>>> >>>>> Beware the grue! >>>>> >>>>> Dark. >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected]. >>>>> You can make changes or update your subscription via the web, at >>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
