Hi Dark.
I don't know what email client you are using, but thunderbird and
outlook express has built in spell checkers that can be accessed with
one keystroke. While I notice some spelling mistakes, it doesn't
bother me that much. However the better we spell, the better it will
look to outsiders reading our list. Whether a synthesizer reads a word
correctly is not the issue and correct spelling is good practice. Many
people on this list look up to you as a leader in this community, so
maybe setting a good example is worth the extra time.

On 1/8/12, dark <[email protected]> wrote:
> And really charles does this matter?
>
> On the occasions when I write something formal I can spellcheck it, but that
> takes far too much time to do every E-mail.
>
> As long as it's readable, what is the difference?
>
> With orphius puzle and puzzle come out the same anyway, which is probably
> why i don't correct it as I type, but why does it make such a huge
> difference?
>
> Beware the grue!
>
> dark.
> ----- Original Message -----
> From: "Charles Rivard" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, January 08, 2012 2:47 PM
> Subject: Re: [Audyssey] Eamon delux news and thoughts
>
>
>> There are 2 z's in puzzle!  It's a shame that you write such informative
>> posts and then continually blow it with this irritation.
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> ----- Original Message -----
>> From: "dark" <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, January 08, 2012 12:05 AM
>> Subject: Re: [Audyssey] Eamon delux news and thoughts
>>
>>
>>> Hi Tom.
>>>
>>> I'm actually much more a fan of limited commands in these cases. As I've
>>> said before, interactive fiction was something I played a great deal of
>>> at one point, but don't tend to anymore sinse for every really good game
>>> I found I found four or five more that just got frustrating, either
>>> because the puzzles were utterly illogical, or required some very weerd
>>> verbs.
>>>
>>> For instance, suppose you find a gun and a silencer, what is the command.
>>>
>>> "put silencer on gun?", "use silencer with gun?", "silence gun?", "Screw
>>> silencer onto gun?" "Screw silencer onto barrel"
>>>
>>> there are so many different ways of saying the same thing, yet if you get
>>>
>>> the wrong one, the game just won't react. However simply having a use x
>>> with x parza, there's no question with what you need to do.
>>>
>>> Also, the fewer verbs there are in the parza, the more obscure the puzles
>>>
>>> can be sinse more limited your choice of actions, the more likely you are
>>>
>>> to hit upon the right one.
>>>
>>> For example, the game Broken sword which was one of those point and click
>>>
>>> graphic adventures like Monkey island, so had limted verbs, had one
>>> puzzle where you had to climb a haystack.
>>>
>>> one item you had at the time was a large sewer key a couple of feet long.
>>>
>>> in an if game you could've spent ages mucking about with commands, but in
>>>
>>> Broken sword simply using the key with the haystack let you push it into
>>> the hay half way up and use it as a step to climb.
>>>
>>> This is just what I mean.
>>>
>>> then, having combat in a game gives you a way to interact with your
>>> environment and have some fun as well.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[email protected]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, January 08, 2012 2:01 AM
>>> Subject: Re: [Audyssey] Eamon delux news and thoughts
>>>
>>>
>>>> Hi Dark,
>>>>
>>>> This does sound good. Those games are quite addictive as simple as
>>>> they are, and I think it is the simplicity that makes them so
>>>> enjoyable.
>>>>
>>>> As you pointed out with a lot of text adventures, especially
>>>> interactive fiction, its often a case of guess the verb or difficult
>>>> puzzle elements that turns people off playing it. However, text
>>>> adventures as you've seen don't have to be that way. If and when I do
>>>> my RPG I agree that keeping the commands simple stupid is the best
>>>> practice.
>>>>
>>>> Its hard to go wrong with commands like put, take, use, wear, equip,
>>>> etc. if you stick to a few basic commands people can generally go from
>>>> there. I've even thought that adding a Dos style menu where you simply
>>>> press a number for the selection is even easier yet.
>>>>
>>>> On 1/7/12, dark <[email protected]> wrote:
>>>>> Hi everyone.
>>>>>
>>>>> Today I've been testing some of the beta versions for the new eamon
>>>>> delux
>>>>> with it's vi compatibility mode.
>>>>>
>>>>> it's going very well, all the irritations with display are totally gone
>>>>>
>>>>> so
>>>>> that it just displays like any console window dos application, and the
>>>>> developer has completely altered several menues so that now they all
>>>>> have
>>>>> numbers to press, for instance in the character editer to alter your
>>>>> characters' hardiness you now just hit one and then type the new number
>>>>>
>>>>> just
>>>>> like those number driven choices in dos programs.
>>>>>
>>>>> Also, the developer is doing a lot of very nice extra work in the vi
>>>>> mode,
>>>>> such as writing in text descriptions of graphics, and with more of a
>>>>> campeigne mode to be added where you can actually use that gold from
>>>>> adventures to buy improvement for your character (rather than having to
>>>>> cheat with the editer), this is looking like it'll be awsome.
>>>>>
>>>>> Oh and yes, he's also making the dungeon designer accessible too in
>>>>> case
>>>>> anyone would like to write their own eamon games.
>>>>>
>>>>> So, today i've been playing all the beginner eamon delux adventures and
>>>>> having thoughts.
>>>>>
>>>>> As beginner adventures these are not complicated in the least, go into
>>>>> location, slaughter your way through and grab the loot to take back to
>>>>> the
>>>>> main hall to sell for dosh.
>>>>>
>>>>> what is surprising me is how addictive these are, and how just a few
>>>>> lines
>>>>> of description and a very simple system can create an immersive game.
>>>>>
>>>>> The parza is fairly unsophisticated, indeed the only item manipulation
>>>>> commands are put, remove, wear and use, so puzles tend to be a matter
>>>>> of
>>>>> looking in the room description and searching objects for other
>>>>> objects.
>>>>>
>>>>> the combat is equally simple, but at the same time has enough in for
>>>>> variation. Five basic types of weapons with your character gaining
>>>>> experience in them as they use them, a heal, damage, and speed spell
>>>>> with
>>>>> again limited chance of use, and the chance to have your charisma
>>>>> affect
>>>>> your dealings with npcs, meaning they either ignore, fight, or fight
>>>>> along
>>>>> side you.
>>>>>
>>>>> Yet, the system has enough to be interesting, particularly when you've
>>>>> got
>>>>> got three or four allies on your side vs three or four enemies, ----
>>>>> indeed
>>>>> in those situations you might play healer.
>>>>>
>>>>> Don't mistake me, the system is stil primative. I'm rather sorry for
>>>>> instance there is no menue driven conversation, and some more spells or
>>>>> fighting moves would be nice to have.
>>>>>
>>>>> Also the descriptions obviously vary in quality according to the
>>>>> game, ----
>>>>> and yet, i've spent considderable time today just running around
>>>>> dungeons
>>>>> hacking up nasties for fun and prophit.
>>>>>
>>>>> So, what Tom has said recently about text games really holds true I
>>>>> think,
>>>>> even though I personally am not a fan of interactive fiction, ---- too
>>>>> many
>>>>> item manipulation  commands and puzles that are too obscure.
>>>>>
>>>>> Yet something like a more complex eamon, with some more commands, some
>>>>> more
>>>>> character interaction and some random text would I think be awsome!
>>>>> indeed I
>>>>> might think about creating something like this if I ever start writing
>>>>> games.
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
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>>>>> please send E-mail to [email protected].
>>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>>
>>>
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>>
>>
>> ---
>> Gamers mailing list __ [email protected]
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>
>
> ---
> Gamers mailing list __ [email protected]
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> You can make changes or update your subscription via the web, at
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