--- Shepherds are the best beasts, but Labs are a close second.----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 08, 2012 9:00 AM Subject: Re: [Audyssey] Eamon delux news and thoughts
And really charles does this matter?On the occasions when I write something formal I can spellcheck it, but that takes far too much time to do every E-mail.As long as it's readable, what is the difference?With orphius puzle and puzzle come out the same anyway, which is probably why i don't correct it as I type, but why does it make such a huge difference?Beware the grue! dark.----- Original Message ----- From: "Charles Rivard" <[email protected]>To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 08, 2012 2:47 PM Subject: Re: [Audyssey] Eamon delux news and thoughtsThere are 2 z's in puzzle! It's a shame that you write such informative posts and then continually blow it with this irritation.--- Shepherds are the best beasts, but Labs are a close second.----- Original Message ----- From: "dark" <[email protected]>To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 08, 2012 12:05 AM Subject: Re: [Audyssey] Eamon delux news and thoughtsHi Tom.I'm actually much more a fan of limited commands in these cases. As I've said before, interactive fiction was something I played a great deal of at one point, but don't tend to anymore sinse for every really good game I found I found four or five more that just got frustrating, either because the puzzles were utterly illogical, or required some very weerd verbs.For instance, suppose you find a gun and a silencer, what is the command."put silencer on gun?", "use silencer with gun?", "silence gun?", "Screw silencer onto gun?" "Screw silencer onto barrel"there are so many different ways of saying the same thing, yet if you get the wrong one, the game just won't react. However simply having a use x with x parza, there's no question with what you need to do.Also, the fewer verbs there are in the parza, the more obscure the puzles can be sinse more limited your choice of actions, the more likely you are to hit upon the right one.For example, the game Broken sword which was one of those point and click graphic adventures like Monkey island, so had limted verbs, had one puzzle where you had to climb a haystack.one item you had at the time was a large sewer key a couple of feet long. in an if game you could've spent ages mucking about with commands, but in Broken sword simply using the key with the haystack let you push it into the hay half way up and use it as a step to climb.This is just what I mean.then, having combat in a game gives you a way to interact with your environment and have some fun as well.Beware the grue! Dark.----- Original Message ----- From: "Thomas Ward" <[email protected]>To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 08, 2012 2:01 AM Subject: Re: [Audyssey] Eamon delux news and thoughtsHi Dark, This does sound good. Those games are quite addictive as simple as they are, and I think it is the simplicity that makes them so enjoyable. As you pointed out with a lot of text adventures, especially interactive fiction, its often a case of guess the verb or difficult puzzle elements that turns people off playing it. However, text adventures as you've seen don't have to be that way. If and when I do my RPG I agree that keeping the commands simple stupid is the best practice. Its hard to go wrong with commands like put, take, use, wear, equip, etc. if you stick to a few basic commands people can generally go from there. I've even thought that adding a Dos style menu where you simply press a number for the selection is even easier yet. On 1/7/12, dark <[email protected]> wrote:Hi everyone.Today I've been testing some of the beta versions for the new eamon deluxwith it's vi compatibility mode.it's going very well, all the irritations with display are totally gone sothat it just displays like any console window dos application, and thedeveloper has completely altered several menues so that now they all havenumbers to press, for instance in the character editer to alter yourcharacters' hardiness you now just hit one and then type the new number justlike those number driven choices in dos programs.Also, the developer is doing a lot of very nice extra work in the vi mode,such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold fromadventures to buy improvement for your character (rather than having tocheat with the editer), this is looking like it'll be awsome.Oh and yes, he's also making the dungeon designer accessible too in caseanyone would like to write their own eamon games.So, today i've been playing all the beginner eamon delux adventures andhaving thoughts. As beginner adventures these are not complicated in the least, go intolocation, slaughter your way through and grab the loot to take back to themain hall to sell for dosh.what is surprising me is how addictive these are, and how just a few linesof description and a very simple system can create an immersive game. The parza is fairly unsophisticated, indeed the only item manipulationcommands are put, remove, wear and use, so puzles tend to be a matter of looking in the room description and searching objects for other objects.the combat is equally simple, but at the same time has enough in for variation. Five basic types of weapons with your character gainingexperience in them as they use them, a heal, damage, and speed spell with again limited chance of use, and the chance to have your charisma affect your dealings with npcs, meaning they either ignore, fight, or fight alongside you.Yet, the system has enough to be interesting, particularly when you've got got three or four allies on your side vs three or four enemies, ---- indeedin those situations you might play healer. Don't mistake me, the system is stil primative. I'm rather sorry forinstance there is no menue driven conversation, and some more spells orfighting moves would be nice to have.Also the descriptions obviously vary in quality according to the game, ---- and yet, i've spent considderable time today just running around dungeonshacking up nasties for fun and prophit.So, what Tom has said recently about text games really holds true I think, even though I personally am not a fan of interactive fiction, ---- too manyitem manipulation commands and puzles that are too obscure.Yet something like a more complex eamon, with some more commands, some more character interaction and some random text would I think be awsome! indeed Imight think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected].You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected].You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected].You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list,please send E-mail to [email protected].--- Gamers mailing list __ [email protected]If you want to leave the list, send E-mail to [email protected].You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected].If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
