Yes indeed. The eamon games were a long series of text rpgs produced in the
1980's for the apple Ii computer. Eamon delux is a program to run them under
windows.
Check the page on audiogames.net for details.
The current version of Eamon delux is a litle buggy and has some irritating
issues with display, which is why having a new version is so good.
Beware the grue!
Dark.
----- Original Message -----
From: "Christina" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 08, 2012 1:50 AM
Subject: Re: [Audyssey] Eamon delux news and thoughts
Hi.
Is this a computer game?
Thanks.
Christina
----- Original Message -----
From: "dark" <[email protected]>
To: <[email protected]>
Sent: Saturday, January 07, 2012 6:32 PM
Subject: [Audyssey] Eamon delux news and thoughts
Hi everyone.
Today I've been testing some of the beta versions for the new eamon delux
with it's vi compatibility mode.
it's going very well, all the irritations with display are totally gone so
that it just displays like any console window dos
application, and the developer has completely altered several menues so
that now they all have numbers to press, for instance
in the character editer to alter your characters' hardiness you now just
hit one and then type the new number just like those
number driven choices in dos programs.
Also, the developer is doing a lot of very nice extra work in the vi mode,
such as writing in text descriptions of graphics,
and with more of a campeigne mode to be added where you can actually use
that gold from adventures to buy improvement for
your character (rather than having to cheat with the editer), this is
looking like it'll be awsome.
Oh and yes, he's also making the dungeon designer accessible too in case
anyone would like to write their own eamon games.
So, today i've been playing all the beginner eamon delux adventures and
having thoughts.
As beginner adventures these are not complicated in the least, go into
location, slaughter your way through and grab the loot
to take back to the main hall to sell for dosh.
what is surprising me is how addictive these are, and how just a few lines
of description and a very simple system can create
an immersive game.
The parza is fairly unsophisticated, indeed the only item manipulation
commands are put, remove, wear and use, so puzles tend
to be a matter of looking in the room description and searching objects
for other objects.
the combat is equally simple, but at the same time has enough in for
variation. Five basic types of weapons with your
character gaining experience in them as they use them, a heal, damage, and
speed spell with again limited chance of use, and
the chance to have your charisma affect your dealings with npcs, meaning
they either ignore, fight, or fight along side you.
Yet, the system has enough to be interesting, particularly when you've got
got three or four allies on your side vs three or
four enemies, ---- indeed in those situations you might play healer.
Don't mistake me, the system is stil primative. I'm rather sorry for
instance there is no menue driven conversation, and some
more spells or fighting moves would be nice to have.
Also the descriptions obviously vary in quality according to the
game, ---- and yet, i've spent considderable time today just
running around dungeons hacking up nasties for fun and prophit.
So, what Tom has said recently about text games really holds true I think,
even though I personally am not a fan of
interactive fiction, ---- too many item manipulation commands and puzles
that are too obscure.
Yet something like a more complex eamon, with some more commands, some
more character interaction and some random text would
I think be awsome! indeed I might think about creating something like this
if I ever start writing games.
Beware the grue!
Dark.
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