Hi all,

I've started working on the USA Games developers website
http://developers.usagamesinteractive.com
and before I really get started on the language tutorials and things
like that I'd like to get an idea of what you guys want me to do
first. We've got a lot of different programming languages to cover
such as Python, Java, as well as C# .NET, VB .NET, AND C++. I'm able
to write and provide documentation for any and all, but it might help
if I get an idea from you where you'd like me to begin.

While Python is definitely easy enough for beginners I think there is
already enough free documentation available on python.org and through
the PyGame documentation that there are already enough beginner
resources to get people started. All I'd have to do is perhaps link to
them and my job is done unless you want me to attempt to write
something that goes into more depth.

Java is also doable and good free documentation is sometimes hard to
come by. While there are free language tutorials like Thinking in Java
is a great intro to the language the authors fail to write from an
accessibility standpoint. I think Java could use some documentation
written from a blind programmers perspective where SWT is the graphics
API is used as the toolkit rather than Swing.

Plus I've looked at JInput and Joal and while the APIs are decent
enough for game programming the documentation isn't in a form for a
beginner. I think this needs some tutorials aimed at a new Java game
developer. What do you think?

Finally, there is C# .NET and Visual Basic .NET. There is a lot of
good commercial documentation for these languages, but not a lot of
free documentation. While there are good resources on the languages
I've found documentation on things like SlimDX very thin. Often the
SlimDX developers point you to the Microsoft DirectX documentation
that is geared for a C++ developer. Clearly this isn't going to work
if you don't already know C++ and can translate the code examples into
C# .NET or VB .NET in your head.

Since I know C# .NET very well, and have been working on building a
game engine for .NET languages I think that this might actually be the
best place to start. I'd even be willing to release a public version
of G3D.dll for .NET developers to help ease people's transition to C#
.NET or VB .NET. Any thoughts on this?

Cheers!

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