Hi all, I've started working on the USA Games developers website http://developers.usagamesinteractive.com and before I really get started on the language tutorials and things like that I'd like to get an idea of what you guys want me to do first. We've got a lot of different programming languages to cover such as Python, Java, as well as C# .NET, VB .NET, AND C++. I'm able to write and provide documentation for any and all, but it might help if I get an idea from you where you'd like me to begin.
While Python is definitely easy enough for beginners I think there is already enough free documentation available on python.org and through the PyGame documentation that there are already enough beginner resources to get people started. All I'd have to do is perhaps link to them and my job is done unless you want me to attempt to write something that goes into more depth. Java is also doable and good free documentation is sometimes hard to come by. While there are free language tutorials like Thinking in Java is a great intro to the language the authors fail to write from an accessibility standpoint. I think Java could use some documentation written from a blind programmers perspective where SWT is the graphics API is used as the toolkit rather than Swing. Plus I've looked at JInput and Joal and while the APIs are decent enough for game programming the documentation isn't in a form for a beginner. I think this needs some tutorials aimed at a new Java game developer. What do you think? Finally, there is C# .NET and Visual Basic .NET. There is a lot of good commercial documentation for these languages, but not a lot of free documentation. While there are good resources on the languages I've found documentation on things like SlimDX very thin. Often the SlimDX developers point you to the Microsoft DirectX documentation that is geared for a C++ developer. Clearly this isn't going to work if you don't already know C++ and can translate the code examples into C# .NET or VB .NET in your head. Since I know C# .NET very well, and have been working on building a game engine for .NET languages I think that this might actually be the best place to start. I'd even be willing to release a public version of G3D.dll for .NET developers to help ease people's transition to C# .NET or VB .NET. Any thoughts on this? Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
