Hello Thomas, I am hosting a web site full of resources that blind or visually impaired people might be interested. Would you not object if I were to link your developer site to one of my categories? I believe you can start with something simple, such as Visual Basic or HOP. May I make another suggestion? If you can add links to accessible programming environments as well, that would be excellent. Alfredo
On Jan 20, 2012, at 8:44 PM, "Thomas Ward" <[email protected]> wrote: > Hi all, > > I've started working on the USA Games developers website > http://developers.usagamesinteractive.com > and before I really get started on the language tutorials and things > like that I'd like to get an idea of what you guys want me to do > first. We've got a lot of different programming languages to cover > such as Python, Java, as well as C# .NET, VB .NET, AND C++. I'm able > to write and provide documentation for any and all, but it might help > if I get an idea from you where you'd like me to begin. > > While Python is definitely easy enough for beginners I think there is > already enough free documentation available on python.org and through > the PyGame documentation that there are already enough beginner > resources to get people started. All I'd have to do is perhaps link to > them and my job is done unless you want me to attempt to write > something that goes into more depth. > > Java is also doable and good free documentation is sometimes hard to > come by. While there are free language tutorials like Thinking in Java > is a great intro to the language the authors fail to write from an > accessibility standpoint. I think Java could use some documentation > written from a blind programmers perspective where SWT is the graphics > API is used as the toolkit rather than Swing. > > Plus I've looked at JInput and Joal and while the APIs are decent > enough for game programming the documentation isn't in a form for a > beginner. I think this needs some tutorials aimed at a new Java game > developer. What do you think? > > Finally, there is C# .NET and Visual Basic .NET. There is a lot of > good commercial documentation for these languages, but not a lot of > free documentation. While there are good resources on the languages > I've found documentation on things like SlimDX very thin. Often the > SlimDX developers point you to the Microsoft DirectX documentation > that is geared for a C++ developer. Clearly this isn't going to work > if you don't already know C++ and can translate the code examples into > C# .NET or VB .NET in your head. > > Since I know C# .NET very well, and have been working on building a > game engine for .NET languages I think that this might actually be the > best place to start. I'd even be willing to release a public version > of G3D.dll for .NET developers to help ease people's transition to C# > .NET or VB .NET. Any thoughts on this? > > Cheers! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
