what could be kinda cool, is an area where you have far less zombies, but each one is way faster, and way better at detecting you. so you would go in to the area, perhaps as a mission, and you have to take down perhaps 10 targets. but you will have to be very quiet, slow, and careful, otherwise they will detect you, and unless your very very quick, they will be on you before you can do anything. this would be a good mission for those of us who enjoy the art of sneaking around, and assassinating zombies ... ahaha but, it would be an area that only those who have gotten good at being quiet can take on, as the zombies would be to good at catching you otherwise. not sure if you can change zombie based on a per map basis, but thats one idea i have had.
dallas

On 1/26/2012 18:00, Kai wrote:
I strongly protest the idea of Swamp possessing maps with different genre elements. Leave such things to another developer to make, as they could then make it a proper new game. Leave Swamp a pure zombie survivor game, not an amalgamation of every desire that we have for games.

Kai
----- Original Message ----- From: "Johnny Tai" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 2:33 PM
Subject: Re: [Audyssey] swamp idea-howlers


Well, it'd be alot more work for Jeremy, but I can easily see a second map/world for swamp where it's taking place in medieval setting. So for range you'd get crossbows, longbows, shortbows, maybe even throwing spears and daggers, and for melee, you'd still get the axe, and maybe the swords I hear so many asking for. Then it's a simple matter to change the armor types to leather armors, wooden armors, and metal plates/chains. And maybe instead of gas station, it'd be a large destroyed farm, and can throw in a few abandoned castles/keeps to replace the modern buildings.


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