I like recorded speech.
While on win7 it sounds good and if you happen to legally or otherwise have something like realspeak its passable I guess.
but ms sam in a game just isn't a voice to get you into anything really.
And if sapi dies, well you can't play.
At 06:22 a.m. 26/01/2012 -0500, you wrote:
Hi Jim,

Sure, prerecorded speech isn't possible in certain situations as you
pointed out with the random descriptions. There comes a point where
there are to many combinations and random variations where human
speech isn't possible.

I'll use my wrestling game project as an example here.  The more
wrestlers I add to the games database the more names I'd have to
record. A database of any size could and probably would end up forcing
the developer to record a couple hundred names easy.

Then, there can be several variations on the same play by play
commentary that makes it difficult to record and play a large data
base of ring side commentary. Just describing a successful scoop slam
might have four or five variations like this.

"John Cina quickly scoops Del Rio up, lifts him into the air, and
slams him to the mat."
"John Cina reaches down low, scoops Del Rio into the air, and then
drops him like a bad habit.{"
"Jon Cina shows us his raw strength as he lifts Del Rio up into the
air, and then executes a powerful scoop slam to the mat."

Those are only three possible ways to describe the same thing. I'm
sure given enough time and desire I could probably write up several
variations to describe the same move, and I'd have to write up the
same descriptions for the female wrestlers using her instead of him
and so on.  With SAPI its easy to do that because all I have to do is
write it down and pass the string to the Speak() funcgtion. If I were
to do the same thing using human speech it would take a lot of time
recording, editing, and then coding it into the game. No thanks!

However, by and large I still feel the games that do have human voice
overs sound better. More professional I guess. Once you've played
something like WWE for the XBox with real human ringside commentary,
sound effects, music, etc that sounds just like WWE Raw having SAPI
doing the commentary just does not do it justice!


On 1/26/12, Jim Kitchen <[email protected]> wrote:
> Hi Dark,
>
> When Phil first came up with the idea of using the plany program to add wave
> sound files to our dos games I had the Homer Simpson sound files Doh and
> whoo hoo.  So those were in just about all of my dos and now Windows games.
> So for me often it is a sound file that inspires me to create a game.  You
> know such as the "You big dumb balding ape" that inspired me to create
> Awesome Homer.  I guess that seems backward, but I am often like that.
>
> Now one thing that I would never ever do is create a game using my voice. I
> just do not wish to hear myself talking all day.
>
> Probably again backward but I really do prefer the sapi voices to human
> speech in games.  I even turn off the male comments in my casino games.  I
> have just finished a bit of a new game where it totally randomly creates and
> describes the players that you will play against.  So since every sentence
> is built randomly, I would need thousands and thousands of individual words
> recorded, and then putting them back together into sentences just does not
> work because of the different inflections in human speech.  And then there
> is the adjusting the rate of the speech.  That also does not work with
> recorded human speech.  I will though try to find some appropriate human
> sound clips sort of like the ones in my casino games etc.
>
> BFN
>
>      Jim
>
> In a country of free speech, why are there phone bills?
>
> [email protected]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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