Hi Tom.

that is all absolutely true, however sometimes I do wonder if there are more creative solutions to those sorts of problems such as those followed by graphical indi developers.

As you know, I am a huge fan of the Turrican games, a set of 2D exploration platform shooters originally for the comador Amigar.

With the creator's friendly permission, turrican has now very much been taken over by fans and new levels or even games are being produced every few months.

turrican has always been famous for it's exceptional soundtrakc, so of course to be propper Turrican games, the fan projects had to have decent music. The designers of the various fan projects therefore located composers, either fellow fans or musicians who work in their spare time to create some exceptional music for the projects.

Indeed, here is a collection that I wripped from the games and have zipped up for other Turrican fans to download:

http://www.sendspace.com/file/s4kp18

it often seems however that some people working on audio games aren't willing to go outside the community or ask around on sites like www.songplanet.com to see what is available, ---- and a state of affairs where a graphical game has better music than an audio game, and a graphical game produced with just the same low level of resources and in a person's spare time what's more.

to take another example and actually make a practical suggestion. Obviously you don't have either the cash or resources to have a ful scale audio commentary in the wrestling game, however that doesn't mean you can't have a small number, ---- say ten or twenty, especially dramatic ring announcer quotes recorded to play at significant moments during the match and add to the atmosphere.

So to take your slam example, even if you can't record goodness knows how many ways of saying person x scoop slams person y, you could get a "Oooh! and he's down!" or "she's down!" to play at that point, just to bring home to the player that significant damage had been done, with the sapi description filling in the details.

"Ouch! that's gotta hurt", "right off the top!", "One in the kisser!", "right in the bread baskit" etc.

The game smash Tv for the Snes did a very similar thing. Even though Snes hardware couldn't cope with many sound clips, sinse the game was themeed around a deadly game show and they wanted an annoying host to give comments, they just recorded a few phrases such as "I'd buy that for a dollar" or "big money! big prizes! I love it!" which really did a lot for the atmosphere of the game and introduced the host as a completely irritating person without requiring massive amounts of sound clips.

I'd offer to do the short announcer comments myself, accept that you'd really want an American for that sort of thing, and though I could possibly fake an accent it wouldn't obviously be as authentic as if you got a real Us actor from the correct region of the states.

That's of course assuming that you can't find actual samples of that sort of thing kicking around on wrestling fan sights somewhere.

Beware the grue!

Dark.

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