Hi Jim.

I agree that sapi does have the advantage of being very vercetile for creating and manipulating different sets of text, which is why games like Entombed would be near impossible to do with all human speech.

Though even then, I'd stil view this as a necessity of the game architecture myself, rather than as something which is absolutely desireable.

What I mean is, my brother has recently with his friends been playing one of the wrestle mania games which has a create a wrestler mode.

Apparently, as well as being able to choose from a libary of many thousands of physical features to make up your created wrestler, the ring announcer has a huge range of comments in human speech, so that you can give them, if not the name you actually want, at least something aproximate.

For instance, apparently someone created an evil version of Ryu, the martial artist from the street fighter game series as a wrestler.

No, the ring announcer didn't have the name Ryu, but did have Dragon, thus he was called evil Dragon.

My brother for instance, who's name is mat, created himself as a wrestler under the name Mr. mat.

obviously, to have this amount of speech in a game would be an insane amount of work from a voice actor just to create enough to announce wrestler names let alone anything else, and the only reason it's in the wrestlemania game is that the company who make it is a massive coorperation with enough money to throw around on the project.

However, if an audio game were made with the same amount of money behind it, I'd personally be willing to bet someone would have the idea to do exactly the same thing with speech, assuming that a voice actor could be paid to do all that recording.

As for sound files enspiring games, well that seems to make a lot of sense to me, --- whatever gives you inspiration for something seems fine.

Beware the gRue!

Dark.
----- Original Message ----- From: "Jim Kitchen" <[email protected]>
To: "dark" <[email protected]>
Sent: Thursday, January 26, 2012 10:52 AM
Subject: Re: [Audyssey] game speech


Hi Dark,

When Phil first came up with the idea of using the plany program to add wave sound files to our dos games I had the Homer Simpson sound files Doh and whoo hoo. So those were in just about all of my dos and now Windows games. So for me often it is a sound file that inspires me to create a game. You know such as the "You big dumb balding ape" that inspired me to create Awesome Homer. I guess that seems backward, but I am often like that.

Now one thing that I would never ever do is create a game using my voice. I just do not wish to hear myself talking all day.

Probably again backward but I really do prefer the sapi voices to human speech in games. I even turn off the male comments in my casino games. I have just finished a bit of a new game where it totally randomly creates and describes the players that you will play against. So since every sentence is built randomly, I would need thousands and thousands of individual words recorded, and then putting them back together into sentences just does not work because of the different inflections in human speech. And then there is the adjusting the rate of the speech. That also does not work with recorded human speech. I will though try to find some appropriate human sound clips sort of like the ones in my casino games etc.

BFN

    Jim

In a country of free speech, why are there phone bills?

[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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