Hi Jim.
I agree that sapi does have the advantage of being very vercetile for
creating and manipulating different sets of text, which is why games like
Entombed would be near impossible to do with all human speech.
Though even then, I'd stil view this as a necessity of the game architecture
myself, rather than as something which is absolutely desireable.
What I mean is, my brother has recently with his friends been playing one of
the wrestle mania games which has a create a wrestler mode.
Apparently, as well as being able to choose from a libary of many thousands
of physical features to make up your created wrestler, the ring announcer
has a huge range of comments in human speech, so that you can give them, if
not the name you actually want, at least something aproximate.
For instance, apparently someone created an evil version of Ryu, the martial
artist from the street fighter game series as a wrestler.
No, the ring announcer didn't have the name Ryu, but did have Dragon, thus
he was called evil Dragon.
My brother for instance, who's name is mat, created himself as a wrestler
under the name Mr. mat.
obviously, to have this amount of speech in a game would be an insane amount
of work from a voice actor just to create enough to announce wrestler names
let alone anything else, and the only reason it's in the wrestlemania game
is that the company who make it is a massive coorperation with enough money
to throw around on the project.
However, if an audio game were made with the same amount of money behind it,
I'd personally be willing to bet someone would have the idea to do exactly
the same thing with speech, assuming that a voice actor could be paid to do
all that recording.
As for sound files enspiring games, well that seems to make a lot of sense
to me, --- whatever gives you inspiration for something seems fine.
Beware the gRue!
Dark.
----- Original Message -----
From: "Jim Kitchen" <[email protected]>
To: "dark" <[email protected]>
Sent: Thursday, January 26, 2012 10:52 AM
Subject: Re: [Audyssey] game speech
Hi Dark,
When Phil first came up with the idea of using the plany program to add
wave sound files to our dos games I had the Homer Simpson sound files Doh
and whoo hoo. So those were in just about all of my dos and now Windows
games. So for me often it is a sound file that inspires me to create a
game. You know such as the "You big dumb balding ape" that inspired me to
create Awesome Homer. I guess that seems backward, but I am often like
that.
Now one thing that I would never ever do is create a game using my voice.
I just do not wish to hear myself talking all day.
Probably again backward but I really do prefer the sapi voices to human
speech in games. I even turn off the male comments in my casino games. I
have just finished a bit of a new game where it totally randomly creates
and describes the players that you will play against. So since every
sentence is built randomly, I would need thousands and thousands of
individual words recorded, and then putting them back together into
sentences just does not work because of the different inflections in human
speech. And then there is the adjusting the rate of the speech. That
also does not work with recorded human speech. I will though try to find
some appropriate human sound clips sort of like the ones in my casino
games etc.
BFN
Jim
In a country of free speech, why are there phone bills?
[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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