Agreed. And I didn't know about the Oubliette business. A bit ironic, no?

On 2/5/12, Shadow Dragon <[email protected]> wrote:
> Just wanted to put in my two cents here. This is a reply to a message posted
>
> a while back. You can't really say you don't know what's going on on the
> screen when you actually do and can learn how to tell. I picked up the
> pokemon games just fine without sighted assistance, all I needed to do was
> find an FAQ on the internet and learn a bit of the menu structure. And fight
>
> games are extremely playable, just because a game isn't an audiogame doesn't
>
> mean you can't play it, or even that you need someone sighted to help you
> play it. I'm actually a little surprised at all of this, since you were the
>
> one that found oubliette, mike, back before it was made accessible in any
> way, and you didn't seem to have a problem with that until I pointed out a
> few flaws. Playing mainstream games is much the same, and 9 times out of 10
>
> they have more depth than audiogames by far, the only game comprable at all
>
> to anything mainstream, in my opinion at least, is Bokurano Daiboukenn.
> Airik the Cleric falls far, far short of the mark, but it's closer than
> most, along with entombed and sound RTS. Bokurano might as well just be a
> mainstream game though. Anyway I basically just wanted to say that there are
>
> a lot of neat games out there if you're willing to experiment, and just
> because it doesn't say that it's for the blind or that it's an audiogame
> doesn't mean it should hold you back from playing it.
>
> --------------------------------------------------
> From: "Paul Lemm" <[email protected]>
> Sent: Sunday, February 05, 2012 02:18 PM
> To: "'Gamers Discussion list'" <[email protected]>
> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>
>> Hi,
>>
>> I'm intrigued you say that you all play these main stream games  like
>> mortal
>> combat etc but I can't see how that would work?maybe its just because
>> I've
>> never considered trying to play a main stream game since I lost my sight
>> but
>> surely with no sight you wouldn't know where the other person is , for
>> instance if they jumped over you wouldn't even know which side of you
>> they
>> are anymore?  Again sorry if I've miss understood  but if others with no
>> sight have managed these types of games with success then I may give them
>>
>> a
>> try myself.
>>
>>
>> --Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of BRYAN PETERSON
>> Sent: 05 February 2012 19:36
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>
>> I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
>> they're perfectly playable without sighted help. Granted that doesn't
>> do any good if you're not into fighting games but it still proves my
>> point. Besides, whhat I want to know is how these people got
>> permission to develop games for the Wii since that couldn't have come
>> cheaply.
>>
>> On 2/5/12, Clement Chou <[email protected]> wrote:
>>> Lol at games not being accessible just because the menus are tough to
>> figure
>>>
>>> out... all three of you are trying to make points and noone and
>>> listening.
>>> Let me just step in for a moment and say that in Michael's defense,
>>> mainstream games can be hard to get into, especially for people spoiled
>> with
>>>
>>> self-voicing menus. Michael, to be fair, you should give the games that
>> are
>>>
>>> indeed playable on the wii a chance, rather than just writing them off
>>> as
>>> not playable simply because you can't go through menus. And what exactly
>> is
>>>
>>> wrong with memorization? It's attitudes like that, the lack of
>>> willingness
>>> for change that has kept audio games in a rut for so long and produced
>>> so
>>> many good but similar games. Personally, I think menus don't need to be
>>> voiced, at least, main menus shouldn't. In game menus are a different
>> thing,
>>>
>>> but it should be good enough for people to read the documentation and
>>> get
>>> the main menu into their heads, and then work based from memory. Just my
>>> personal opinion though. One last note... Michael, if you find a game
>> which
>>>
>>> is playable, or try out a game given on this list, odds are at least one
>> of
>>>
>>> us might have knowledge of the menus or at least the important ones. And
>> if
>>>
>>> not, if the game sounds interesting, one of the people with sighted
>>> assistance will get it, figure it out and post the results. This is why
>>> I
>>> almost exclusively play fighting games... other than the genre we can
>>> get
>>> into the most, I don't need any sighted assistance at all, figuring out
>>> menus is something I can do on my own, since, funnily enough, most
>> fighting
>>>
>>> games have a similar main menu structure.
>>>
>>>
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