The only thing that's important is keeping track of where you are yourself. Start with that, and then start getting into where your opponent is. Fighting games, especially modern ones have always had a great deal of audio, at least the good ones have. Street fighter old and new always had a lot of sounds, and SF 4 is the best game for it. But the fact is, that's where the strategy in fighting games comes in and shows the game's true depth. positioning is important, and you, as the player need to make your opponent move where you want them to. In fighting games terminology, it's called controlling space. It's a very deep genre, and one that's quite often underrated. ----- Original Message ----- From: "Paul Lemm" <paul.l...@sky.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, February 05, 2012 1:18 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


Hi,

I'm intrigued you say that you all play these main stream games like mortal
combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote:
Lol at games not being accessible just because the menus are tough to
figure

out... all three of you are trying to make points and noone and listening.
Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled
with

self-voicing menus. Michael, to be fair, you should give the games that
are

indeed playable on the wii a chance, rather than just writing them off as
not playable simply because you can't go through menus. And what exactly
is

wrong with memorization? It's attitudes like that, the lack of willingness
for change that has kept audio games in a rut for so long and produced so
many good but similar games. Personally, I think menus don't need to be
voiced, at least, main menus shouldn't. In game menus are a different
thing,

but it should be good enough for people to read the documentation and get
the main menu into their heads, and then work based from memory. Just my
personal opinion though. One last note... Michael, if you find a game
which

is playable, or try out a game given on this list, odds are at least one
of

us might have knowledge of the menus or at least the important ones. And
if

not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is why I
almost exclusively play fighting games... other than the genre we can get
into the most, I don't need any sighted assistance at all, figuring out
menus is something I can do on my own, since, funnily enough, most
fighting

games have a similar main menu structure.


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