hmmm excuse me for my dumbness but what was pitfall.
At 04:44 p.m. 8/02/2012 +0000, you wrote:
Hi Tom.
As you can imagine I like this news very much. i was sorry Mota
stopped, ---- not because I was totally against a 3D game or tied to
a side scroller, but simply because Mota was doing things we've not
seen in an audio side scroller before. Vertical movement, analogue
jumping, mazelike levels, keys and doors etc.
Now, it sounds like though more of an arcade game, a pitfall game
would still! have all of those elements, and indeed probably I'm
guessing you'll use some of that code that you spent all the blood
and tears writing.
I'd also be extremely glad to help in the voice department if I can
as well, though obviously for that game you might want an American
main character so as to be more distant from mota, ---- still if you
need other parts doing let me know.
as regard traps and such, I like the idea of keeping things low tech, ----
perhaps even having one or two magical elements or enemies such as
giant scorpions, demons and the like (the astecs certainly had some
less than pleasant gods who would make very nice bosses or
antagonists in the game).
I actually think The scifi elements in the first monti game for the
Atari, such as the conveyers and electricity, were not actually
there by design, but there because they were graphically easier to
represent, sinse afterall to create electricity all you needed was a
blue wavy line with a bit of fuzz, where as animating something like
a gilliteen would be far more difficult.
it's quite possible to think of low tech ways of creating timing and
ground traps, ---- for instance instead of intermitent turning on
and off electricity, a falling and rising blade or stone weight on a
rope, and for conveyrs a flowing current of water or sliding sand.
Deffinately a good idea and I look forward to seeing where it goes.
beware the grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].