hmmm excuse me for my dumbness but what was pitfall.
At 04:44 p.m. 8/02/2012 +0000, you wrote:
Hi Tom.

As you can imagine I like this news very much. i was sorry Mota stopped, ---- not because I was totally against a 3D game or tied to a side scroller, but simply because Mota was doing things we've not seen in an audio side scroller before. Vertical movement, analogue jumping, mazelike levels, keys and doors etc.

Now, it sounds like though more of an arcade game, a pitfall game would still! have all of those elements, and indeed probably I'm guessing you'll use some of that code that you spent all the blood and tears writing. I'd also be extremely glad to help in the voice department if I can as well, though obviously for that game you might want an American main character so as to be more distant from mota, ---- still if you need other parts doing let me know.

as regard traps and such, I like the idea of keeping things low tech, ----
perhaps even having one or two magical elements or enemies such as giant scorpions, demons and the like (the astecs certainly had some less than pleasant gods who would make very nice bosses or antagonists in the game).

I actually think The scifi elements in the first monti game for the Atari, such as the conveyers and electricity, were not actually there by design, but there because they were graphically easier to represent, sinse afterall to create electricity all you needed was a blue wavy line with a bit of fuzz, where as animating something like a gilliteen would be far more difficult.

it's quite possible to think of low tech ways of creating timing and ground traps, ---- for instance instead of intermitent turning on and off electricity, a falling and rising blade or stone weight on a rope, and for conveyrs a flowing current of water or sliding sand.

Deffinately a good idea and I look forward to seeing where it goes.

beware the grue!

Dark.

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