hi Michael.
As to why wii, ps3 online etc don't have access to their os, it's the same
reason as nintendo, capcom, square, blizard etc don't make accessible games,
the almighty prophet margin. While governments and institutions will buy pcs
and screen readers for Vi users, thus creating at least some degree of
prophet in access for those groups, the same is not true of consoles, and
companies like nintendo aren't interested in minorities or indeed ethics.
What may happen in the future when the generation who grew up in the 1970's
playing atari games start to hit their 50's and lose their vision could be
another story though.
As to why more software isn't cross platform, well once again it's
developement environment and cash.
Direct x for instance is windows only, and a developer would need to pretty
much redesign a direct x application from scratch to have it work on mac or
lynux. Though cross platform libraries exist, they're not usually as good as
the ones for the native system.
Then of course is apple's less than fair practice of making developers pay!
for the privelidge of writing softwware for their os, --- -a practice which
deffinately discourages cross compatibility, sinse why should a developer
pay! to work on mac, when they can do the same on lynux and/or windows for
free. This really isn't a good practice and though it earns apple some money
now probably won't encourage people to write for the system in the future.
I'm not sure about the differences betwene mobile Ios and Mac, though I
assume there are some major ones, indeed I don't know if you need separate
dev licences for each system (it wouldn't indeed surprise me if you did
given some of apples other less than generous decisions), but I'm not sure
on that one.
Beware the Grue!
Dark.
----- Original Message -----
From: "Michael Gauler" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 14, 2012 1:49 PM
Subject: Re: [Audyssey] Monopoly
If the desktop computer is not the all in one package, why do I hear
people saying that the IPhone or other mobile devices are the all in one
package, when it is obviously not true?
And, if consoles like the play station 3 are running their own operating
system with internet access and such, then there would be the question why
theese parts of their interfaces don't have their own build in
accessibility features.
And what I also don't get is, why developers, be they mainstream or audio
game ones do limit themselves to one market segment.
It is true that devices like the IPhone are growing in popularity even for
blind users.
And because of this we have some accessible games for the blind for such
devices, like Papa Sangre.
But What I don't get is, why there isn't a version of Papa Sangre for Mac
OS X, which is like IOS and shares several components with it.
Or there could be a version for Windows or Linux.
And from a capitalistic point of view, it wouldn't be a bad idea to target
several platforms together to gain maximum profit.
That's why I never got why several PS2 and PS1 games like all God of War,
Darkstalkers or Naruto games were never released for the PC.
In the times the first titles of each series were released, there was no
IPhone and computers (namely desktop computers) were still more like the
all in one device and had a bigger market.
It also doesn't explain, why severa l console games do have expansions or
extra content available via some download service, while several old and
new PC games don't have such features.
And then there is the case of games like Lara Croft and the Guardian of
Light where we have a massive content difference between platforms...
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