Ok, let's think about this the other way around:
Then if it is not in the companies interest to make DVD players or other
devices accessible due to financial reasons, why does Windows have Narrator
and Mac got VoiceOver included into the operating systems?
If it is (theoretically) not a good idea because you won't make money with
it?
And while we are talking about market size. There are somewhere over six
billion people on earth. How many of them are blind or or have other
impairments?
I only hear that our community is small but what is the actual size and do
such statements about a small market include the world outside of the USA?
I am not sure here, but most audio game developers are situated in the USA,
correct?
But no one seems to be asking if there are people outside of that region of
the world, at least that's the way I see it.
I am from Germany and regardless of how many developers my country has, even
here are some people who have bought some audio games or have played the
free ones.
I have the unregistered version of BGT to play several free games created
with it.
I was there from the time of TopSpeed 1.1A up to the latest version of it.
I also was there when the Alchemy version of Montezuma's revenge was first
released.
The point is, that we have an unknown number of people scattered around the
world.
And about speech technology and accessibility:
If making devices accessible is not profitable, why does every major company
developing TTS voices state that their products are used for embedded
devices, automotive applications, phone call centers or for automatic teller
machines?
I went back to the town where I was born a few weeks ago.
I found out that announcements of bus stops for public transport was changed
to a German TTS voice instead of using the voices of several radio
moderators and voice actors.
Said TTS voice can be found in the program called Voice Reader.
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