Nikola, I'm on Mac at the moment so haven't touched BGT, nor any of the games 
in the contest, but please please please keep up the great work! Seriously!

Che and others are right when they say most people have no idea how difficult 
it can be to get a finished product to release. So kudos to you!

You've done something that many haven't so keep it up! K? You rock!!!

Smiles,

Cara :)
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On Apr 5, 2012, at 12:18 PM, Nikola Stojsic (NS studios) wrote:

Thanks, I don't think I'm a beginner, since I know a lot of things, but I
haven't got the full time to create something powerful enough, because of my
school.
This is just my first attempt to be in a contest and see what would happen,
and I got really good feedbacks from one part of the world, from another one
just got a bit worse suggestions, but everything multiplied, divided,
subtracted and added is that 60, 70% of people who were and are giving
suggestions or feedbacks, are congratulating and etc. It doesn't mean I'm
just angry on the people saying not so light and white comments, and
suggestions, it just means that, as I alrighty said, my things aren't so
powerful and only one thing I can say why I haven't made something more
powerful, something really bombastic is that I had to worry about school,
tests, exams and so on.
At the end, thank you for all these comments, I'll probably fix bugs you
mentioned and one those I found my self if this collection will win,
otherwise i'll just understand my work as a garbage and the rite place for
the garbage is the Recycle Bin, and that's all.

Regards,
Nikola Stojsic (NS studios)
e-mail: [email protected]
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co 
company's facebook:
http://www.facebook.com/profile.php?id=100003655297521&ref=tn_tnmn 
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com



-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Milos Przic
Sent: Thursday, 05 April, 2012 08:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] playmania, bgt competition collection

Hey all,
But let's support Nikola. As I know, this is his first experience in
creating games. The things of the kind are normal when one is beginner in
certain aspects. If I did it a few years ago, when I had his age, I would
have done the same mistake. If we demotivate him, he will stop working on
possible new games. if we encourage him now, we will probably get a new
developer that, believe me, has the potential to bring us some inovations. 
Nikola, keep up your work!
Best!
         Milos Przic
msn: [email protected]
skype: Milosh-hs
----- Original Message -----
From: "Kevin Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, April 05, 2012 3:14 PM
Subject: Re: [Audyssey] playmania, bgt competition collection


> Hi Christopher and others,
> 
> I have to agree with the said comments here. I also had difficulty 
> pouring into the glass. I think that sound was in stereo so it was 
> extremely difficult to determine where exactly it was in relation to where
you are.
> Also I have to agree with the dice game. It quickly became a very 
> monotonous task of just rolling the dice and being moved a random 
> position and random events possibly happening. It has potential for 
> younger audiences though so perhaps try to target these specific groups of
people.
> 
> On 4/5/2012 8:33 AM, Christopher Bartlett wrote:
>> I've commented on the bgt topic on audiogames.net.  Here is a longer 
>> set of comments as I was commenting on all three submissions at the 
>> time.
>> 
>> I like that you packaged everything in a nice installer.  I think I 
>> would remove the help text from the installer though, as at least for 
>> me running NVDA, the text was a jumble due to formatting and I ended 
>> up having to read it all over anyway to understand it properly.
>> 
>> In the pouring game, I found it difficult to center the glass sound 
>> for some reason.  My accuracy in Swamp hovers around 75% so I don't 
>> think it's me.
>> 
>> The snowball fight portion of the game is the most interesting, but 
>> we need some more behaviors from the bully, as, once you get the 
>> rhythm, it is possible to hit him with two snowballs every time he 
>> approaches without him being able to touch you.
>> 
>> The animals game needs something more than simply rolling dice and 
>> moving through randomly determined obstacles.  There are no decisions 
>> to be made in this game, which for me makes its replay value nil.
>> 
>> Is this game pack intended for young children?  It has that feel and 
>> frankly they would be the only ones interested in any of these games 
>> for any length of time.  That's ok, if that's your goal.
>> 
>> Christopher Bartlett
>> 
>> 
>> 
>> ---
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> 
> --
> Kevin J. Andrews
> Email: [email protected]
> 
> 
> "A man who never made a mistake never tried anything new."-Albert 
> Einstein
> 
> 
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