Hello,
If I can speak for the group who gave feedback, I believe we were simply
giving some pointers and some suggestions. I don't believe we were
demotivating him at all. It's just how the criticism was interpreted then.
On 4/5/2012 2:14 PM, Milos Przic wrote:
Hey all,
But let's support Nikola. As I know, this is his first experience in
creating games. The things of the kind are normal when one is beginner
in certain aspects. If I did it a few years ago, when I had his age, I
would have done the same mistake. If we demotivate him, he will stop
working on possible new games. if we encourage him now, we will
probably get a new developer that, believe me, has the potential to
bring us some inovations. Nikola, keep up your work!
Best!
Milos Przic
msn: [email protected]
skype: Milosh-hs
----- Original Message ----- From: "Kevin Andrews"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, April 05, 2012 3:14 PM
Subject: Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others,
I have to agree with the said comments here. I also had difficulty
pouring into the glass. I think that sound was in stereo so it was
extremely difficult to determine where exactly it was in relation to
where you are. Also I have to agree with the dice game. It quickly
became a very monotonous task of just rolling the dice and being
moved a random position and random events possibly happening. It has
potential for younger audiences though so perhaps try to target these
specific groups of people.
On 4/5/2012 8:33 AM, Christopher Bartlett wrote:
I've commented on the bgt topic on audiogames.net. Here is a longer
set of
comments as I was commenting on all three submissions at the time.
I like that you packaged everything in a nice installer. I think I
would
remove the help text from the installer though, as at least for me
running
NVDA, the text was a jumble due to formatting and I ended up having
to read
it all over anyway to understand it properly.
In the pouring game, I found it difficult to center the glass sound
for some
reason. My accuracy in Swamp hovers around 75% so I don't think
it's me.
The snowball fight portion of the game is the most interesting, but
we need
some more behaviors from the bully, as, once you get the rhythm, it is
possible to hit him with two snowballs every time he approaches
without him
being able to touch you.
The animals game needs something more than simply rolling dice and
moving
through randomly determined obstacles. There are no decisions to be
made in
this game, which for me makes its replay value nil.
Is this game pack intended for young children? It has that feel and
frankly
they would be the only ones interested in any of these games for any
length
of time. That's ok, if that's your goal.
Christopher Bartlett
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"A man who never made a mistake never tried anything new."-Albert Einstein
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