Don't insist on that. A begginer, we say, as we don't know you as a developer of audiogames. Jeremy was a beginner for all of us when he appeared out of nowhere, although he knew a lot of things. He was that in our opinion. Then, he showed what he knew and so on. But do not insist on the fact that "you are not a beginner", it is not necessary.
Best!
         Milos Przic
msn: [email protected]
skype: Milosh-hs
----- Original Message ----- From: "Nikola Stojsic (NS studios)" <[email protected]> To: <[email protected]>; "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, April 05, 2012 10:06 PM
Subject: Re: [Audyssey] playmania, bgt competition collection


Thanks! What a brilliant cool reply... This one I neede. I'm not, again
saying, a beginner, and I don't want to people look me in this way...

Regards,
Nikola Stojsic (NS studios)
e-mail: [email protected]
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co
company's facebook:
http://www.facebook.com/profile.php?id=100003655297521&ref=tn_tnmn
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com



-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Che
Sent: Thursday, 05 April, 2012 09:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] playmania, bgt competition collection

  Hi Nikola,
  Keep something in mind here man as you read what others say about your
project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday
make a killer game.
  but talk is cheap, and coding is hard, and you've done the work, went
through all the learning and frustration of coding, and you have something
to show the world, something few of your critics can say.
  My first games were so basic and terrible, I never bothered sending them
to anyone, just used them as learning experiences and moved on, but I'm sure
I would have heard even worse criticism of them had i released them to a
wide audience.
  so congratulations to you man, and hats off to Philip for providing a
great opportunity for folks to showcase their stuff, Ijust wish more folks
had been able to push through to a final project.
  I think most of the criticism is well intended, and meant to be
constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished
project.
  I hope what Philip is doing here becomes an annual event, what BGT can
provide is just amazing, and we need more bright minds with creative ideas
and the motivation to get their visions turned into reality in the audio
game community.
Good luck man, I look forward to seeing what you release in the future,
 Che


On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote:
Hello,

Thank for your replys.

Just to avoid everything related to panning: there's nothing I can do
to sound being panned better or worse, in my opinion it works more
than desired, and when you're at the same position as the glass is, it
will be nicely played on the center.
If you don't believe, I can produce audio recording for everyone not
believing in my words.
About the games, I agree with everyone said that the games are stupid,
they are, but they aren't more stupid than 2 other games from Claudio
and aprone, since i played both games.
This games aren't supposed and made for my young child, since I'm not
going to have my children in sooner time.
Just take a note that I had in realtime my school and tests, exams,
and so on. I gave all my time on playmania, and believe that it herts
when you can say something like that that games are made for the children.

Regards,
Nikola Stojsic (NS studios)
e-mail: [email protected]
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co company's
facebook:
http://www.facebook.com/profile.php?id=100003655297521&ref=tn_tnmn
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com


-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Kevin Andrews
Sent: Thursday, 05 April, 2012 03:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] playmania, bgt competition collection

Hi Christopher and others,

I have to agree with the said comments here. I also had difficulty
pouring into the glass. I think that sound was in stereo so it was
extremely difficult to determine where exactly it was in relation to where
you are.
Also I have to agree with the dice game. It quickly became a very
monotonous task of just rolling the dice and being moved a random
position and random events possibly happening. It has potential for
younger audiences though so perhaps try to target these specific groups of
people.

On 4/5/2012 8:33 AM, Christopher Bartlett wrote:
I've commented on the bgt topic on audiogames.net.  Here is a longer
set of comments as I was commenting on all three submissions at the time.

I like that you packaged everything in a nice installer.  I think I
would remove the help text from the installer though, as at least for
me running NVDA, the text was a jumble due to formatting and I ended
up having to read it all over anyway to understand it properly.

In the pouring game, I found it difficult to center the glass sound
for some reason.  My accuracy in Swamp hovers around 75% so I don't
think
it's me.

The snowball fight portion of the game is the most interesting, but
we need some more behaviors from the bully, as, once you get the
rhythm, it is possible to hit him with two snowballs every time he
approaches without him being able to touch you.

The animals game needs something more than simply rolling dice and
moving through randomly determined obstacles.  There are no decisions
to be made in this game, which for me makes its replay value nil.

Is this game pack intended for young children?  It has that feel and
frankly they would be the only ones interested in any of these games
for any length of time.  That's ok, if that's your goal.

Christopher Bartlett



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"A man who never made a mistake never tried anything new."-Albert
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