Hi,
Just because some mainstream games have this method doesn't mean all games
for the mainstream community or otherwise have to have it... I mean after
all there are a fare few games for the mainstream gaming community that
allow you to put things in banks or whatever they might call them, runescape
being a very notable example. I think any strategy you can imagine from
letting you keep everything when you die to having lives to having banks to
having check points to almost anything else can be found in the mainstream
gaming community, so let's remain open here, I say.
Just my thoughts.
-Michael.
-----Original Message-----
From: Shane Davidson
Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death
People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or recover them quickly if you
die.
Yes, if you lose all your lives, you start over with the basics, and rep you
had when you lost your last set of lives, no I don't like just cloaning
standards, call it poetic license, lol, , but you are reverted to the ax and
pistol just like you are now.
Just my thoughts.
Shane who really thinks the blind community needs to be exposed to more
mainstreaming gaming. Just sayin'.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Christopher Bartlett
Sent: Friday, April 06, 2012 5:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you stand to gain for five minutes of survival rep and experience that would
take hours of looting to gain. Big risk, big reward. Too risky, don't go
on missions.
And by the way, I say this who am trying to learn some new styles of play
and thus am dying quite frequently, and have certainly lost 20,000 rep worth
of equipment at various times. I'd favor a lives system, where once your
lives are gone you start over from zero. Perhaps gaining a level gives you
a new life. I know this won't be adopted as too many people would shriek
about it being unfair, never mind that it's a gaming standard in the
mainstream world.
Christopher the bastard Bartlett who wants all of you to suffer
hideously. *smile*
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