Hi Dark,
You sound a bit like me, though even that long list of directions to your
school you posted I wouldn't be able to remember all that in a matter of
months. It was a similarly short route if not shorter to the bus stop and I
couldn't remember that for the life of me. It doesn't help that I'm not good
with association either, so I can't exactly associate, say a bench to the
fact that there'll be a road in 30 seconds, so I always end up getting lost
anyway.
Regards,
Damien.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 22, 2012 5:34 PM
Subject: Re: [Audyssey] LWorks
Hi Tom.
I disagree on visualization or spacial awareness, since that is a skill i
just do not have. This is why I find a game like battleships,
patience/solitare, mine sweeper, chess, or even draughts/checkers nearly
impossible to play unless the board is in front of me in either a visual
or tactile form for me to get that sort of overview, since I just cannot
maintain the memory of where each object is after the audio view of it has
moved on.
That being said, i do find gma tank commander and shades of doom possible,
but my mental way of playing is probably different from other peoples,
since instead of attempting to build up a larger, mental map of the entire
location, I simply work by memorizing the relations betwene landmarks, and
the directions provided by the coordinates system.
For example, I know in the first level of shades of doom, that you follow
the corridors until you get to the end of one with two doors, one leading
to a radio room, the other up a corridor to the fan room.
once in the fan room, you can go left into another passage then right into
another large room, with a door leading to a passage going out of it to
the left, and in that passage is the false wall where the message is (and
usually a monster with a gun).
I have no practical idea where that room is in comparison to the rest of
the stage at all, but by memorizing the landmarks and directions I know
just where to find it with respect to the rest of the stage.
I actually believe it was playing massive, exploration games like Turrican
and Metroid that really improved my memory skills for landmarks, since
there I'd often have to spend a fair amount of time wandering around an
area looking for a specific configuration of ledges or a specific landmark
that I know leads to where I'm going, and this skill in fact has stood me
in very good stead.
For example, last weekend I was in brightan at the mini aims music school
and auditions, and since I know I'll be back there perminantly I
determined to learn the 10 minute or so walk from my hotel to the music
school.
I have no idea where practically in directional terms this went, but I
know it's right, streight on, through a style, cross one road, walk until
i find the grass verge, cross again, right, then up a very long road to a
white wall, cross on the right, streight on up to a main road, follow the
railings right again, and left to the entrance.
My parents were staying with me at the time (they wanted a holiday), and
it just took one run there and back with them for reever and I to get the
route, ---- and in fact having a dog really help with that since I could
concentrate upon my land marks instead of worrying about what rubbish
people stuck on the pavement (indeed, she remembered it as well if not
better than I did).
So the point of all this is that mental overview of space is actually
unnecessary if you are sufficiently used to working with an alternative
set of skills.
I'm always frankly amazed at the mental mapping skills some blind people
have, ----- I just realized it's not something my mind will do, ----
indeed there is probably a physiological explanation for this, since when
i was born I apparently suffered mild brain damage, and though we can't
determine anything wrong with other mental areas, my spacial perception
really isn't what it should be.
Fortunately, my memory is more than up to the task.
Beware the grue!
Dark.
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