Hi Phil.
That's one of the things I most like in the gma engine, there are a hole
range of distance and informational commands, and each person can decide
which ones they prefer.
As I said, I myself use audio landmarks and directions, so would use the
directional cumpas with a bit of help from coordinates, but I know other
people are more in to counting steps etc.
I'm sure Tom will also include this with his engine as well.
i must confess the only audio fps game I've never had any luck with at all
is Monkey business, precisely because! the object scanner, sonar and other
navaids are so imprecise in that game.
Beware the Grue!
Dark.
----- Original Message -----
From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 22, 2012 6:30 PM
Subject: Re: [Audyssey] LWorks
Hi Dark,
There are many ways to go to a location in a game, such as in my Sarah
game.
Coordinate method:
From 11, 2,go to 11, 3.
From 11, 3 go to 3, 3
from 3,3 go to 3,16
from 3, 16 go to 1, 16
to reach the caretaker's office.
Compass method:
Go north until you stop, turn west.
Go west until you stop, and turn north.
Go north until you hear a snoring door and stop.
Turn west and go until you stop.
to reach the caretaker's office.
Distance method:
Go forward ten feet and turn left.
Go 50 feet and turn right.
Go 40 feet and turn left.
Go forward 10 feet and stop.
to reach the caretaker's office.
So there are several ways to get where you want to go.
Phil
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