Version 2.3 has been posted.  This will address many bugs and will also finally 
get the sounds back to what they were supposed to be for the past few versions.

www.kaldobsky.com/audiogames/Swamp.zip

Changes from version 2.2 to 2.3
---------------------------------

- Fixed a bug with zombie footstep sounds that was affecting some people.
- Fixed the invisible zombies that had started showing up in missions and in 
the safe zone.  This was a bug with some new code added in 2.1.
- Fixed a bug affecting the sounds for players with sprained ankles or broken 
legs.
- Corrected the broken beacon which marked the "Opening through the floor" in 
map 2.  The location of the beacon was in the wrong place.
- The voice command requesting a medic no longer needs Shift to be held down.
- The voice command stating "mission complete" no longer needs shift to be held 
down.
- Correct a file name mistake that was causing the Shortbow's reload sound not 
to play.
- Adjusted some of the weapon firing code to improve performance on slower 
computers.
- Picking up .30 calibur ammo now gives a more descriptive message.
- Fixed a bug which affected the sound of the M40 bullet impacting a zombie.
- Removed the ability for people to alter their progress.ini file to use 
invalid voices.
- While in a last man standing mission you can press shift + Q to hear how much 
time you have remaining.
- Playing offline practice maps now correctly start you out with .30 calibur 
ammo.
- Fixed the pesky reputation bug that popped up in version 2.1.
- Fixed the bug which stopped some people from passing between maps.
- We are now back to using the correct sounds.  For the past 2 versions I was 
using outdated sounds because my main folder had been overwritten and I hadn't 
noticed.
- Weaponspecs.txt file added (written by Kai).  This gives detailed stats on 
the various weapons.

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