Hi, i'm not sure if that will help. If players are not able to go around the wall to look for the entrence or take note of the coordinates, they will still face the same obstacles no matter what sound kai and jeremy put in.

锦发/Steady Goh
----- Original Message ----- From: "Lori Duncan" <[email protected]>
To: <[email protected]>
Sent: Monday, May 07, 2012 7:54 PM
Subject: [Audyssey] Ambience in Swamp


Hi Kai, I was wondering to make navigation in swamp easier if we could possibley have some form of background ambience, like insects chirping, maybe some night time sort of sounds, but soft so it doesn't distract from zombey steps. It would also give clues to where doorways to the outside are, like the guy at the entrence of the safe zone does. Thanks from Lori.
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