It makes sense being as Swamp is an audio game to have different sounds, and for people who wouldn't want background ambience, it could always be muted like the music. I don't want to cause Aprone or Kai any trouble or extra work load, I was just suggesting it as an easier way to navigate for us people who use sound orrintation.

--------------------------------------------------
From: "lenron brown" <[email protected]>
Sent: Monday, May 07, 2012 7:57 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Ambience in Swamp

agreed i could find the elavator easier if i could here it only got to it once


On 5/7/12, Lori Duncan <[email protected]> wrote:

I'd rather navigate by sound in a game than by always looking at numbers,
you can respond quicker to sound rather than numbers.

--------------------------------------------------
From: "Tomasz Tworek" <[email protected]>
Sent: Monday, May 07, 2012 5:48 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Ambience in Swamp

Or for sure not, for me navigaing on the maps using only coordinates is
the most stupid  idea, but really popular in audio games sadly. I listed
this one on AG.net's thread but ofcurse as always, evryone drop it down,
good to see someone si thinking in the same way, cause audio game without

great sound surrounding is really, really not exact audio game for me.


Cheers

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