What about some soft rain sounds, like in gtc but softer.

--------------------------------------------------
From: "Christopher Bartlett" <[email protected]>
Sent: Tuesday, May 08, 2012 8:45 PM
To: "'Gamers Discussion list'" <[email protected]>
Subject: Re: [Audyssey] Ambience in Swamp

There are areas that would make sense to have a swamp ambience, northern and western ends of map 1 and south side east of broadway, and the northeastern
part of map 2.  I'm not sure how much help this would be as the ambient
noise should be the sort of non-specific insect/bird/wind noise that
wouldn't act as much of a navigation aid. I'm not against the idea, I think it would add some atmosphere and not really negatively impact combat except
perhaps at long range.

Christopher Bartlett


-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Lori Duncan
Sent: Monday, May 07, 2012 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ambience in Swamp

It makes sense being as Swamp is an audio game to have different sounds, and
for people who wouldn't want background ambience, it could always be muted
like the music.  I don't want to cause Aprone or Kai any trouble or extra
work load, I was just suggesting it as an easier way to navigate for us
people who use sound orrintation.

--------------------------------------------------
From: "lenron brown" <[email protected]>
Sent: Monday, May 07, 2012 7:57 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Ambience in Swamp

agreed i could find the elavator easier if i could here it only got to
it once


On 5/7/12, Lori Duncan <[email protected]> wrote:

I'd rather navigate by sound in a game than by always looking at
numbers, you can respond quicker to sound rather than numbers.

--------------------------------------------------
From: "Tomasz Tworek" <[email protected]>
Sent: Monday, May 07, 2012 5:48 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Ambience in Swamp

Or for sure not, for me navigaing on the maps using only coordinates
is the most stupid  idea, but really popular in audio games sadly. I
listed this one on AG.net's thread but ofcurse as always, evryone
drop it down, good to see someone si thinking in the same way, cause
audio game without

great sound surrounding is really, really not exact audio game for me.


Cheers

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