As long as I can do the voice of the Grue :D. (actually I have a distinct idea in my head about what one would sound like, which I know is freaky, but most of the things that go on in my head are).

Beware the Grue!

Dark.
----- Original Message ----- From: "Ken" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 17, 2012 4:42 AM
Subject: Re: [Audyssey] Swamp Rumor control


While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around a growls when they are on. Hard to kill, easy to miss. ----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 16, 2012 2:10 PM
Subject: Re: [Audyssey] Swamp Rumor control


Wow, what a game of chinese whispers.

I'm glad however growling will be back, I've been having a bit of trouble with wasting amo due to distance or mistaking whether zombies are in front or behind, and growling will help a lot with both of those things.

As to slow zombies, you should create a new type, the sloth! super slow, but always changing in form as it oves sinse it's a huge pulsating mass of flesh that nobody can quite agree on what it looks or sounds like or even what it is :D.

Beware the Grue!

Dark.

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