Hi Dark,

Exactly. Every successful campaign has to have good supply lines. Cut
off those supply lines and no matter who the enemy is they will grow
hungry, run out of ammunition, run low on fuel, etc and either have to
conserve their supplies weakening their effectiveness or withdrawl.

For example, one of the most well known battles of World War II, the
Battle of the Buldge, really came down to an issue of supplies. Early
in the battle the Natzis were kicking the allies collective rear ends.
However, the allies won that battle because the Natzi tanks and trucks
ran out of fuel and the Natzi infantry ran out of supplies. In short,
the Natzis didn't have enough supplies to sustain their combat
effectiveness and lost the battle. had the Natzis remained supplied
they would have cleaned our clock.

I think any game like Time of Conflict should include a certain level
of supply lines because while sacking a village or town for food,
ammunition, etc is feasible in the short term there always should be a
steady flow of supplies from the home cities. Cutting off a convoy of
fuel trucks required for a heavily armed tank brigade would be a
damaging blow to the tank brigade because they won't be able to
refuel. Bombing trucks full of food bound for a large infantry would
probably cause some infantry to die of starvation or become weak.
Basically, anything you can do to disrupt the enemy supply lines will
give you an edge in weakening their effectiveness later on.

Cheers!


On 6/21/12, dark <[email protected]> wrote:
> I'm afraid I don't agree decota.
>
> A unit of scouts or foot soldiers may be able to carry enough food and use
> forage, meaning they can be away in the field for extended periods, while
> the protection of supply trains plays an extremely large part in
> campaignes, ---- after all remember Wellington's famous saying that an army
>
> marches on it's stomach.
>
> this is just as true now, even though the methods of supply are trucks
> rather than ox carts, ----- indeed gorilla opperations in many modern wars
> involve either putting supply trucks out of action or making the roads
> impassable to such trucks, thus leaving soldiers without food and
> amunition.
>
> As I said, I think resources or food as a unit should really be part of
> military stratogy games to replicate this, even as a simplified system,
> sinse traditionally it plays as large a part in war as formation, weaponry,
>
> terrain or any other factors.
>
> Beware the Grue!
>
> Dark.

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