Loot placement should always match up.  I've had past reports of loot not 
showing up for people but so far it has always been a case of something 
blocking the sound for one of the players while the other player had a direct 
line of sight to it.

Zombies get a bit fuzzy since they are controlled a little by the server and 
also a little by the client.  Especially with players all around the globe, 
several seconds can pass between the server sending instructions to a zombie 
and that zombie getting the next update.  Many influences can affect where the 
zombie wants to run, and I wanted to avoid having the game magically teleport 
them around to fix any inconsistencies like how some other games handle it.  If 
a zombie is supposed to be a few tiles to the left, instead of jumping there 
instantly it is simply told to walk there.  Over time and with several clients 
each affecting the zombie AI in their own way, it is possible for zombies to 
get pulled in different directions and be in different locations to the various 
clients.

If you need more info I can go in to a bit more detail.

--- On Sat, 7/14/12, Dakotah Rickard <[email protected]> wrote:

> From: Dakotah Rickard <[email protected]>
> Subject: [Audyssey] Swamp: Map Conflicts
> To: "Gamers Discussion list" <[email protected]>
> Date: Saturday, July 14, 2012, 2:23 PM
> Hello Jeremy and all.
> 
> I'm writing this as a note and inquiry. I would be
> interested in
> understanding how the client and server communicate as
> relates to the
> map and zombie placement on maps.
> 
> I ask this because I have observed several cases in which I
> will be
> sitting next to someone, both of us playing Swamp, and one
> of us
> doesn't see zombie or loot on the map that the other sees.
> Sometimes
> I've actually seen it that three people have different stuff
> on the
> map.
> 
> That confuses me, because I thought the map was server
> controlled. Is
> that not the case? If it isn't, can you explain why? If it
> is the
> case, how do the maps not feature identical zombie and loot
> placement?
> 
> I'm not trying to be annoying, just to understand.
> 
> Thanks in advance:
> Dakotah Rickard
> 
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