Well that's very interesting about the loot. This is actually the first confirmed case where loot isn't in the correct spot between clients.
When one loot was picked up, the other vanished because they were still the same piece of loot. In that same way, killing a zombie would still cause it to die on the other clients regardless of them being in a slightly different location. If a team mate begins being killed by a zombie you can't see, his version of the zombie got to him but yours might still be walking into the room. If you shoot the zombie it will still save his life even though you shot at something which didn't seem to be attacking him. --- On Sat, 7/14/12, Dakotah Rickard <[email protected]> wrote: > From: Dakotah Rickard <[email protected]> > Subject: Re: [Audyssey] Swamp: Map Conflicts > To: "Gamers Discussion list" <[email protected]> > Date: Saturday, July 14, 2012, 2:39 PM > In fact, I've encountered that loot > bug in an open space, standing > right next to it, and having my friend run all around me > trying to get > it, in that same open space, so I wonder if there's > sufficient parity > between the server and the client. > > And I understand how a zombie might end up in two places at > once, > especially on a smaller map, and especially if someone > starts shooting > off an assault rifle all of a sudden. > > If the zombie does, in fact, go to two different players, > what happens > if both players make a kill shot on the same zombie? Do they > both get > the kill? > > And, as for the positioning bug, the experience I had was > with the > people using the same internet as me, and then the loot > being in > different places. One interesting experience I had that was > somewhat > different but relatively similar was going on a mission and > the crate > showing up in two spots but disappearing from one when the > other was > picked up. The two spots were in the first warehouse map, > one on the > second floor, the other in the crates on the main floor not > far from > that position. Anyway, I'm not spazzing about it or trying > to stress > you out. I'm largely just curious and i figured I might have > a clue to > why and how this happens. > > Signed: > Dakotah Rickard > > On 7/14/12, Jeremy Kaldobsky <[email protected]> > wrote: > > Loot placement should always match up. I've had > past reports of loot not > > showing up for people but so far it has always been a > case of something > > blocking the sound for one of the players while the > other player had a > > direct line of sight to it. > > > > Zombies get a bit fuzzy since they are controlled a > little by the server and > > also a little by the client. Especially with > players all around the globe, > > several seconds can pass between the server sending > instructions to a zombie > > and that zombie getting the next update. Many > influences can affect where > > the zombie wants to run, and I wanted to avoid having > the game magically > > teleport them around to fix any inconsistencies like > how some other games > > handle it. If a zombie is supposed to be a few > tiles to the left, instead > > of jumping there instantly it is simply told to walk > there. Over time and > > with several clients each affecting the zombie AI in > their own way, it is > > possible for zombies to get pulled in different > directions and be in > > different locations to the various clients. > > > > If you need more info I can go in to a bit more > detail. > > > > --- On Sat, 7/14/12, Dakotah Rickard <[email protected]> > wrote: > > > >> From: Dakotah Rickard <[email protected]> > >> Subject: [Audyssey] Swamp: Map Conflicts > >> To: "Gamers Discussion list" <[email protected]> > >> Date: Saturday, July 14, 2012, 2:23 PM > >> Hello Jeremy and all. > >> > >> I'm writing this as a note and inquiry. I would be > >> interested in > >> understanding how the client and server communicate > as > >> relates to the > >> map and zombie placement on maps. > >> > >> I ask this because I have observed several cases in > which I > >> will be > >> sitting next to someone, both of us playing Swamp, > and one > >> of us > >> doesn't see zombie or loot on the map that the > other sees. > >> Sometimes > >> I've actually seen it that three people have > different stuff > >> on the > >> map. > >> > >> That confuses me, because I thought the map was > server > >> controlled. Is > >> that not the case? If it isn't, can you explain > why? If it > >> is the > >> case, how do the maps not feature identical zombie > and loot > >> placement? > >> > >> I'm not trying to be annoying, just to understand. > >> > >> Thanks in advance: > >> Dakotah Rickard > >> > >> --- > >> Gamers mailing list __ [email protected] > >> If you want to leave the list, send E-mail to > >> [email protected]. > >> You can make changes or update your subscription > via the > >> web, at > >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and > read at > >> http://www.mail-archive.com/[email protected]. > >> If you have any questions or concerns regarding > the > >> management of the list, > >> please send E-mail to [email protected]. > >> > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via > the web, at > > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the > management of the list, > > please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the > web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
