Where can I download the Swamp game, and what's it about? Rather where can I
read the manual to get an idea?
Gerardo

-----Mensaje original-----
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Scott Chesworth
Enviado el: lunes, 09 de julio de 2012 03:30 a.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] Swamp version 2.7

Thanks as always for the work Aprone! With new guns as an added
insentive to reach map 3, I'll likely be Swamp-ing like a mad thing
and popping my head around the door of real life every now and then
when there's downtime for the next few levels, hehehe.

Scott

On 7/8/12, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Version 2.7 is posted but I have not yet uploaded the entire game as a
zip.
> People who already have version 2.6 or 2.6b can download this very small
> patch to upgrade themselves to 2.7.
>
>
[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/au
diogames/SwampPatch.zip[/url]
> Patch to update version 2.6 or 2.6b to version 2.7 (2 MB) Last updated
> 7-8-12 at 3:18pm EST.
>
> Changes from version 2.6b to 2.7
> ---------------------------------
>
> - Accounts that have not been played in 2 months are subject to deletion,
to
> make room for new players.  I've been deleting old accounts that were 5 or
6
> months old, but we are running out of those so I'm raising the bar.  As of
> 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921
> characters!
> - The where command has been added.  Type /where followed by a player's
name
> and the game will tell you where they are.
> - The pwchange command has been added.  If you currently hate your
password,
> type /pwchange followed by your current password and then the new password
> you want to have.  Don't forget your new password since I still didn't put
> in a way to retrieve lost passwords.
> - The pwchange command was adjusted to prevent people from assigning
> password that are too long to enter from the main log-in menu.
> - Tired of wondering if a new mission is being led?  The commands /Alert
ON
> and /Alert Off have been added.  Turning alerts on will notify you
whenever
> someone is leading a new mission.  Turn the alerts back off if the
messages
> begin to annoy you, haha.
> - The types of zombies that you encounter on map 3 has been adjusted.
Some
> types will show up more often now, and others will show up less.
> - The typo that broke the /channel command has been fixed.
> - An official Japanese channel has been added, after being requested by
our
> growing number of Japanese players.
> - Added in new code for handling inventory and character transfer between
> the server and client.  I think this will help solve the issues where some
> higher level players must try to connect over and over before it finally
> lets them in.
> - Wind sounds have been added to the multi1, multi2, and sub2 maps.
> - Fire that was already present in the maps, has now been updated to cause
> burn damage like how it does in the new warehouse.
> - Forts have been added in preparation for the new content that will
> hopefully be added soon.
> - Fixed several small bugs.
> - Rearranged the message which lists the players currently online.  Before
> listing the names, it will list the number of players on the current map
and
> in "other areas".
> - Adjusted the border of the outpost in map 3.  It was giving some players
> some trouble entering the outpost menu.
> - The AA12 and M240 guns have been added.  They can only be found on map
3.
>
> ---
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