anyone interested in a rpg game bassed on lambda can let me know I'd like
some help on one.

Rishi D Mack
Skype: zmackrishi
Email: [email protected]
Feel free to contact me anytime :)

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: Friday, August 10, 2012 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

HI Dark,

Well, you certainly raise some good points here. I agree something
original would certainly be preferable  than a Star Trek knock-off. I
was merely pointing out that one wouldn't have to invent everything
from scratch if they used a template. However, for myself I probably
wouldn't try to copy Star Trek for the same reasons as you gave below.
Namely that it would look like a cheap knock-off and therefore
wouldn't be as satisfying as really exploring strange new worlds, too
seek out new life, too seek out new civilizations, and to go where no
man has gone before. Sorry, just had to say that. Lol!

Anyway, I have to agree with you on the fact that Star Trek tends to
be too idealistic and the Federation is often represented as some kind
of future utopian society. For one thing I personally feel such a view
of humanity is completely unrealistic, and from a gaming point of view
doesn't have enough intrigue to keep the gamer interested in the
storyline. If we populate the galaxy with hundreds of worlds, hundreds
of races, all with their own interests and beliefs then that gives the
game much more room to grow and expand. Especially, since we have more
freedom to create each of our alien races from scratch.

The problem with Star Trek is, as you pointed out, that most of them
are very human looking. The reason for that is simple enough. Its
called money.

>From what I understand back in the mid 1960's when Star Trek was being
created Dessy Lu gave the Star Trek production staff a limited budget
to work with. Since costumes and special effects were extremely
expensive they always found ways to cut corners on production costs.
The easiest way they could do that is by giving the Vulcans, Romulans,
and Klingons pointed ears and a different set of clothing. Really
really cheap aliens to be sure.

Problem is 20 years later when Next Generation came along they had a
lot bigger budget from Paramount Television, but all the known alien
races like Vulcans and Romulans were set in that 1960's  style of
humans with really pointed ears. The only aliens that had a dramatic
make over was the Klingons which got a new ridge on their foreheads,
pointed teeth, longer hair, and beards. They looked more alien than
their 60's counterparts, but were still pretty human looking.

Point being that practically from the day shooting began Star Trek's
aliens were a victim of budgetary concerns. While there have been some
alien looking aliens throughout the later series the fact of the
matter is the more human looking races were used primarily to cut
production costs down.

Fortunately, for us we don't have that problem. Since our game will be
primarily text it costs us nothing but a little time to describe a
totally unique creature that is more alien than any television show or
movie would. Plus since we aren't concerned with Class M planets we
can create worlds with a totally different environment than our own
that would be truly alien. What such a world and its aliens would look
like I don't know off the top of my head, but I'm sure I'd have fun
thinking up such a totally new concept from scratch.

Cheers!


On 8/10/12, dark <[email protected]> wrote:
> Hi Tom.
> I agree that we need more sf games, but I'm afraid I disagree that
modifying
>
> existing fiction is intrinsically a good idea.
>
> For instance, if I was playing a game in which you were captain cook of
the
>
> star ship endeaver, exploring planets on behalf of the union of
confederated
>
> worlds, encountering races such as the war like Kringor and the cunning
> rymans, it would just feel like a cheap copy to me, and indeed the
> similarity to existing material would make it feel unoriginal.
>
> Rather, I'd love to see a game that used basic sf concepts, eg, travel
> through hyper space, alien races etc, to tell a new story, and give us
> something to explore that we haven't seen before.
>
> For instance, in startrek the federation is sort of the goodie two shoes
of
>
> the galaxy, ---- what would happen if the federation were a bit more like
a
>
> real human country, ie, mostly out for their own interests. While Babylon
5
>
> explored this idea, babylon 5 also had humans as one of the five or so
major
>
> powers, ---- well what would happen if humans weren't! a major power, but
> comparatively miner in scale, perhaps being employed as mercenaries or
pawns
>
> in alien wars.
>
> Also, where do humans get! the technology able to fly through space, ----
> perhaps it's alien in origin to begin with.
>
> The heechee novels by fredrich pohl (or at least the first two), for
> instance imagine humanity discovering an asteroid full of alien ships, but
> nobody has any idea how to fly them so it's just a case of set the preset
> controls and see where you end up. Perhaps near some valuable alien tech
or
>
> astronomical data that could make you rich, or perhaps too close to a
> neutron star!
>
> Same goes for planet exploring really, indeed one of the things that
always
>
> confused me a bit in startrek was the way that so many alien races looked
> human, ---- what happened to the real! aliens, (this was actually one
thing
>
> I think Doctor who got right).
>
> Just some thoughts, but personally sinse it's the exploration of different
> worlds I' appreciate, it'd be nice if those worlds could! be different,
> rather than just a rehash of what we've seen before.
>
> Beware the grue!
>
> Dark.
>
>
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