Hi Dark,

Makes sense. Of course,If and when I do produce some sort of text
adventures we can hammer out these sorts of details. I myself don't
care if the command is get, take, or grab just as long as it is
consistent. Although, when I play text adventures I often use take
more than I do get. :D

Cheers!


On 9/2/12, dark <[email protected]> wrote:
> Agreed tom, though for personal prefer I rather prefer use x with y, sinse
> that can also let you for instance use insecticide on a wasp or use a rope
> to tie up a monster (both examples I've seen in eamon), as well as combine
> type examples like use rope on hook, thus achievin more with one command,
> sinse after all you wouldn't join insecticide with wasp.
>
> I also would myself default to get over take, but this is pure preference
> and mopstly because I've used get in
> other games before, where as take and grab are less common but in this case
>
> sinse they're psudonims for each other it really doesn't matter, ---- indeed
>
> the only instance I can think of where there has been a difference was in
> alteraeon, where take is used specifically to get stuff from  donation
> rooms, while get works everywhere else, but sinse donation rooms are a
> special case it makes sense to have a specific command for them.
>
> Beware the grue!
>
> Dark.

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