Hi Dark, Makes sense. Of course,If and when I do produce some sort of text adventures we can hammer out these sorts of details. I myself don't care if the command is get, take, or grab just as long as it is consistent. Although, when I play text adventures I often use take more than I do get. :D
Cheers! On 9/2/12, dark <[email protected]> wrote: > Agreed tom, though for personal prefer I rather prefer use x with y, sinse > that can also let you for instance use insecticide on a wasp or use a rope > to tie up a monster (both examples I've seen in eamon), as well as combine > type examples like use rope on hook, thus achievin more with one command, > sinse after all you wouldn't join insecticide with wasp. > > I also would myself default to get over take, but this is pure preference > and mopstly because I've used get in > other games before, where as take and grab are less common but in this case > > sinse they're psudonims for each other it really doesn't matter, ---- indeed > > the only instance I can think of where there has been a difference was in > alteraeon, where take is used specifically to get stuff from donation > rooms, while get works everywhere else, but sinse donation rooms are a > special case it makes sense to have a specific command for them. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
