Hi Kieth.

I agree where kill hit and attack all do the same thing in combat, however if a text game had a decent tactical enough system, several combat verbs might be useful for tactical reasons, ---- though of course in that scenario the player would be told about such verbs in the documents.

Kerkercruip for example has a parry and dodge command, but these do very different things, and if for instance you try to parry a great axe with a tiny dagger, it would be just as effective as in real life, ie, not much.

So, while I fully agree on simplifying commands, the question for me is always "does this command serve a purpose that no other command serves" For example, if you had a game where combat could be lethal or none lethal, you might indeed need a specific kill command in addition to attack to indicate when you were actually going for a fatal strike, but if all combat is lethal, probably kill would be no use.

Beware the Grue!

Dark.





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