Hi Kieth.
I agree where kill hit and attack all do the same thing in combat, however
if a text game had a decent tactical enough system, several combat verbs
might be useful for tactical reasons, ---- though of course in that scenario
the player would be told about such verbs in the documents.
Kerkercruip for example has a parry and dodge command, but these do very
different things, and if for instance you try to parry a great axe with a
tiny dagger, it would be just as effective as in real life, ie, not much.
So, while I fully agree on simplifying commands, the question for me is
always "does this command serve a purpose that no other command serves" For
example, if you had a game where combat could be lethal or none lethal, you
might indeed need a specific kill command in addition to attack to indicate
when you were actually going for a fatal strike, but if all combat is
lethal, probably kill would be no use.
Beware the Grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].