Tom could you have a bit of both.
I am not interested in the dos style menus and dos like mode that you
would have in method 1 but am interested in the screenreader speaking things.
I like everything in method 2 but I'd like nvda or something to say things.
If I had to choose something then hmmm, well I guess the dos style
would appeal to me.
We have enough sapi based games and you are right, bar windows a lot
of platforms are lacking in games.
its why I just have not really thought about switching away from an
expensive pc box.
There is absolutely no entertainment on anything else desktop related.
And if I have to duelboot windows or use a vm on a mac then I may as
well buy a pc though macs do run vms better than pcs so.
At 03:23 p.m. 17/10/2012 -0400, you wrote:
Hello everyone,
Got a quick question I thought you might be interested in commenting
on. Recently I've began making plans to port a number of audio games
to Mac and Linux via Python. Basically, a lot of the games I have in
mind are sports, board, and card games such as those byJim Kitchen or
Spoonbill Games. In addition to that I'm going to work on my own games
such as Final Conflict. Yeah, I know this sounds like more of the same
card, board, and other games we already have, but its not really
intended to be for Windows users although they will certainly be
Windows compatible. The basic idea here behind the project is to port
as many games as possible to non-Windows platforms such as Mac OS and
Linux since the number of accessible games for those platforms are far
fewer than those currently enjoyed by Windows users. It so happens
card and board games are the easiest place to begin such a project.
That said, I've got a question that will effect everyone who would
like to playy them. The question is this.
There are two ways I can design the user interface for these games.
The first would be the simplist possible interface and that would be
to write text based games with text for output plus have sound
effects. As Such you would play them in a command prompt window or
terminal window using your screen reader and would have very simple
Dos style menus like press 1 for new game, 2 to load a save game, 3 to
configure settings, 4 to exit game, etc. As a result because of the
plane text interface it should be universally accessible using any
screen reader on any platform because the interface would be a
straight up text based application. However, that isn't the only
solution here.
The other option is to write a cross-platform GUI application with
Pygame, and rather than using text I could wrap Sapi, Speech
Dispatcher,and so on using something like PyTTSX. This would allow you
to scroll through menus, have automatic speech output using the
operating systems native TTS API, and would closely resemble their
Windows counterparts in features. The only downside to this I can see
is having to install more dependencies to get everything working, but
it is certainly an option.
So to my question to you is wich format would you rather see? Would
you rather settle for a plane text based game with additional sound
effects, or do you want a self-voicing application that requires a bit
more work but otherwise would have the same features as games from
Kitchins Inc, Spoonbill, etc in terms of TTS output, Windows menus,
hot keys, and so on?
Thanks.
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